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#1 |
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Registered User
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Staurikosaurus - Realtime Game Art
Hy everyone.
Today I’ll post some images of a project I have recently finished. It’s a realtime visualization of a dinosaur called Staurikosaurus, a brazilian dino. You can download the low poly realtime executable! There is two versions: The first one - Stauriko Simple Shader Windesign – you can download the executable here: http://www.windesign3d.com/scripts/r..._windesign.exe Controls: Mouse Wheel – Zoom camera Right Mouse Button – rotate Slider – change light position In this version I’m using a shader with the maps I did: diffuse, normal and specular. The second one, Stauriko SSAO Final Windesign you can download here : http://www.windesign3d.com/scripts/r..._windesign.exe Controls: W,A,S,D – Move Camera Right Mouse Button – Rotate Camera Slider – change sun position White button – turn normal map on/off Colored button – turn diffuse maps on/off On this version, I’m using PSSM shadows and SSAO. The specular is being calculated by the shader using the normal map. I didn’t push too much on interface, just wanna show how the model works in Realtime. Don't be afraid, this is not a vírus! The .exe file is the realtime executable of the dino! I would like to have some feedbacks on this model! More images on my blog: http://renanleser.wordpress.com You can also see it in my company website: http://www.windesign3d.com This project started last year, funded by LAMCE – Laboratory of Computational Methods in Engineering but was canceled because of lack of funds. So this month I got some free time between works to finish it. I’ve worked with a paleontologist from National Museum of Federal University of Rio de Janeiro called Orlando Grillo, he provided the 3D bone model of the dino, which was the subject of his master’s thesys. Also, I used some illustrations from Maurílio de Oliveira, showcasing the dino in real life to do the modeling and painting. The model uses tree 2048x2048 maps (diffuse,spec,normal) Poly count is 7.332 tris - I tried to keep as low as possible, because the project was meant to have all the animals from the Museum on the same executable. More images: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 |
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Man of the Hour
Join Date: Feb 2004
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That seems like a lot of tris for what you have there. I would recommend working on optimizing your mesh.
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#3 | |
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Registered User
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Quote:
The part that has the most poligons is the teeth, to give more definition. Well, If you say so, could you show me a well-optmized mesh to work from on my next model? Thanks, Renan. |
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| dinosaur, staurikosaurus |
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