|23-05-2010, 01:37 PM||#1|
Staurikosaurus - Realtime Game Art
Today I’ll post some images of a project I have recently finished. It’s a realtime visualization of a dinosaur called Staurikosaurus, a brazilian dino.
You can download the low poly realtime executable!
There is two versions:
The first one - Stauriko Simple Shader Windesign – you can download the executable here:
Mouse Wheel – Zoom camera
Right Mouse Button – rotate
Slider – change light position
In this version I’m using a shader with the maps I did: diffuse, normal and specular.
The second one, Stauriko SSAO Final Windesign you can download here :
W,A,S,D – Move Camera
Right Mouse Button – Rotate Camera
Slider – change sun position
White button – turn normal map on/off
Colored button – turn diffuse maps on/off
On this version, I’m using PSSM shadows and SSAO. The specular is being calculated by the shader using the normal map.
I didn’t push too much on interface, just wanna show how the model works in Realtime.
Don't be afraid, this is not a vírus! The .exe file is the realtime executable of the dino!
I would like to have some feedbacks on this model!
More images on my blog: http://renanleser.wordpress.com
You can also see it in my company website: http://www.windesign3d.com
This project started last year, funded by LAMCE – Laboratory of Computational Methods in Engineering but was canceled because of lack of funds. So this month I got some free time between works to finish it. I’ve worked with a paleontologist from National Museum of Federal University of Rio de Janeiro called Orlando Grillo, he provided the 3D bone model of the dino, which was the subject of his master’s thesys. Also, I used some illustrations from Maurílio de Oliveira, showcasing the dino in real life to do the modeling and painting.
The model uses tree 2048x2048 maps (diffuse,spec,normal)
Poly count is 7.332 tris - I tried to keep as low as possible, because the project was meant to have all the animals from the Museum on the same executable.
|24-05-2010, 04:59 AM||#2|
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That seems like a lot of tris for what you have there. I would recommend working on optimizing your mesh.
The Easter Bunny is a MONSTER! - It's Out!
|24-05-2010, 05:41 AM||#3|
The part that has the most poligons is the teeth, to give more definition.
Well, If you say so, could you show me a well-optmized mesh to work from on my next model?
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