>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Final Completed CG Artwork
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 23-05-2010, 01:37 PM   #1
Renan Leser
Registered User
 
Renan Leser's Avatar
 
 
Join Date: Nov 2009
Location: Brazil
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Renan Leser
Staurikosaurus - Realtime Game Art

Hy everyone.

Today I’ll post some images of a project I have recently finished. It’s a realtime visualization of a dinosaur called Staurikosaurus, a brazilian dino.

You can download the low poly realtime executable!

There is two versions:

The first one - Stauriko Simple Shader Windesign – you can download the executable here:

http://www.windesign3d.com/scripts/r..._windesign.exe

Controls:

Mouse Wheel – Zoom camera

Right Mouse Button – rotate

Slider – change light position

In this version I’m using a shader with the maps I did: diffuse, normal and specular.

The second one, Stauriko SSAO Final Windesign you can download here :

http://www.windesign3d.com/scripts/r..._windesign.exe

Controls:

W,A,S,D – Move Camera

Right Mouse Button – Rotate Camera

Slider – change sun position

White button – turn normal map on/off

Colored button – turn diffuse maps on/off

On this version, I’m using PSSM shadows and SSAO. The specular is being calculated by the shader using the normal map.

I didn’t push too much on interface, just wanna show how the model works in Realtime.

Don't be afraid, this is not a vírus! The .exe file is the realtime executable of the dino!


I would like to have some feedbacks on this model!

More images on my blog: http://renanleser.wordpress.com

You can also see it in my company website: http://www.windesign3d.com


This project started last year, funded by LAMCE – Laboratory of Computational Methods in Engineering but was canceled because of lack of funds. So this month I got some free time between works to finish it. I’ve worked with a paleontologist from National Museum of Federal University of Rio de Janeiro called Orlando Grillo, he provided the 3D bone model of the dino, which was the subject of his master’s thesys. Also, I used some illustrations from Maurílio de Oliveira, showcasing the dino in real life to do the modeling and painting.

The model uses tree 2048x2048 maps (diffuse,spec,normal)

Poly count is 7.332 tris - I tried to keep as low as possible, because the project was meant to have all the animals from the Museum on the same executable.

More images:







Attached Images
  
Renan Leser is offline   Reply With Quote
Old 24-05-2010, 04:59 AM   #2
inveni0
Man of the Hour
 
inveni0's Avatar
 
 
Join Date: Feb 2004
Location: Why right here, of course...
Posts: 6,803
Thanks: 40
Thanked 35 Times in 31 Posts
Awards Showcase
Threedy Top Poster - Platinum: Contributing to the forums with 5,000+ posts - Issue reason: Contributing to the forums with 5,000+ posts. Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 5
That seems like a lot of tris for what you have there. I would recommend working on optimizing your mesh.
__________________
The Easter Bunny is a MONSTER! - It's Out!
inveni0 is offline   Reply With Quote
Old 24-05-2010, 05:41 AM   #3
Renan Leser
Registered User
 
Renan Leser's Avatar
 
 
Join Date: Nov 2009
Location: Brazil
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Renan Leser
Quote:
Originally Posted by inveni0 View Post
That seems like a lot of tris for what you have there. I would recommend working on optimizing your mesh.
Really? I tried to keep as low as possible, the model has just 7.332 tris !

The part that has the most poligons is the teeth, to give more definition.

Well, If you say so, could you show me a well-optmized mesh to work from on my next model?

Thanks,

Renan.
Renan Leser is offline   Reply With Quote
Reply

Tags
dinosaur, staurikosaurus


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 03:37 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission