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Blade's Edge
Took me quite a while for the correct terrain and camera position.
The terrain is part of the regular fractal terrain shader and a Redirect Shader for the overhangs. The clouds are, in my opinion, the center stage in this render, especially for the volumetric depth at 8000. Minor postwork in Photoshop CS4. Ground and rock textures courtesy of CGTextures. Enjoy. |
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| balde's edge, terragen 2 |
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