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Old 22-03-2011, 02:15 AM   #1
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Dominace War V-3D-Götterdämmerung -Puckducker

Alright, DW5 is finally underway! I had to miss out on the first 5 days, but I'm finally ready to start a move on my character.

I've really enjoyed seeing the "living mountain" type characters that have been in the past DW's (L3XICON fantastic DW3 entry being my favorite). It's an idea I've wanted to try out my own designs with for a while now, and this God theme gives me the perfect excuse.

I'd like to do something different than "giant dude with castle on head", I'm thinking of going less human design wise and more creature, maybe a-kin to the Colossi from Shadows of the Colossus.

My "living mountain" would be the site of an ancient battle, where two armies waged war upon the mountainside. The entire "body" of the colossus would show the history of the battle. The thing I'd like to show off the most with this character would be "ridiculous scale", I'd like the character to be by far the largest character in this year's DW, and to really show off that scale with as many details as I can.

I'm currently just collecting ref, and should hopefully begin thumb nailing tomorrow. And, yes, I will be listening to Wagner probably for this entire competition.
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Old 22-03-2011, 02:18 AM   #2
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hehe... I like that picture.. ...


and I like the idea but I am not sure how you would present the model without there being a landscape to put it in...
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Old 22-03-2011, 08:46 AM   #3
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hmmm....another great project of you in perspective! looking forward the next...
good luck Puckducker!
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Old 22-03-2011, 09:15 AM   #4
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Love the idea!
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Old 22-03-2011, 03:22 PM   #5
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Nice Puckducker! Can't wait to see what you come up with this year.
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Old 22-03-2011, 04:05 PM   #6
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Nice to see you again puck, will follow your thread, good luck.
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Old 22-03-2011, 04:58 PM   #7
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Nice to see you here for this one, I was wondering if you would enter da war.
Gl man, promising concept, seems it'll be a quantitatively big lill' details work.
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Old 26-03-2011, 06:02 PM   #8
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Holy smokes, you know those weeks where you're just busy virtually every single day? That was my week this week, and it felt like every time I got a chance to sit down and work, I wasn't quite getting into the groove yet.

I feel pretty groovy now though, getting a rough concept down that I'm fairly happy with. I started out with some sil's, but wasn't very happy with them, especially given they were very difficult to try and show off any sense of scale I want to create.

So I ended up doing a concept that was a little more developed, and now the design is starting to catch for me. Still have a lot I'd like to do with it before I feel comfortable modeling, but the elements are in place now. I'd like for the top of this dude to be the full mountain/volcano range, with an entire city/village, and then below that he'll be made out of the core of the earth, potentially with a molten lava core at his center.
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Old 26-03-2011, 06:11 PM   #9
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7 or last one. This scale thing will be really important during your work.
The equilibrium onto the image too, you're playing with elements.
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Old 26-03-2011, 06:41 PM   #10
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I think you should be able to get a decent sense of scale with the town and all that. My only suggestion would be that I'd like him to be a little more creature and a little less "man with a volcano on his back". In that regard, I really like the concepts 5 and 6 in your silhouette sheets. If you're more comfortable with the human form tho go with that.
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Old 26-03-2011, 07:33 PM   #11
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Will you be making him in pose?
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Old 26-03-2011, 09:08 PM   #12
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washka: Agreed...actually, I'm hoping the lava flow from the volcano will let me do some fun things with making the scale feel huge.

Warlock 279: Yeah that was my original intention, but the concepts for the more "creature" looking ones were really lacking in that ethereal "god like" quality. Not that you need a human look to get the god look, but I feel like the bipedal upright character has a basic level of intelligence and sophistication everyone can easily relate to. I do agree that my guy is too humanoid at the moment, and I would like to push it more away from that.

koyima: Yeah, I think so, I'll probably pose him after I do a few initial modeling/sculpting passes.

I tried a run at a few head passes, specifically trying to get away from the human look. I think I really like the direction 5/6 is heading, the main distinction between the two being one is meant to be a definite "skull head" where the other is only meant to suggest a face as lava flows out of various cracks and holes in the mountainside. I think maybe trying to bring in some of the structure of head 2 as well could provide good results.
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Old 26-03-2011, 09:17 PM   #13
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definitely go with number 5 in my opionion!
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Old 26-03-2011, 09:52 PM   #14
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5,6 too
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Old 26-03-2011, 10:01 PM   #15
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I think 6 is getting there, it's got a face but it fits more organically into the whole structure. It not just a head slapped on like some of the others.

He's also going need something to reference his scale. Take the background out when you look at him, he could be small as a pebble with out the reference of the mountains behind him.
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