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#1 |
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Registered User
Join Date: Jan 2006
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Walking loop but in the same place
I have my character rigged and animated with biped, the animation is a walking loop and it is already finished. But I have to export this animation into Unity , and they ask me the character to walk in the same place, without going foward, as if it is walking in the air.
I have solved this by putting both the mesh and the biped into a group, and moving this group back at the same velocity the character moves foward, this gives the impression that it is in the same place. But the errors in Unity tells me that thats not the right way to do it. Anybody can help me ? |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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you can lock the biped in place using the lock tool in the motion panel (i forget exactly where it is) that's worked on game engines I've used in the past.
otherwise just delete all the forward motion you've put on |
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#3 |
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#4 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
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assuming you've got the character moving in all 3 axes you can't just delete the keys
if he's moving forward along Y (for example) simply copy the Y position from the first frame to all frames where the root position is keyed . if you're using footsteps or IK driven keys you'll need to convert them to normal, boring free keys first. |
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| Tags |
| export, loop, unity, walking |
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