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Old 27-11-2011, 09:04 AM   #1
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Ford Fiesta 2011

Ford Fiesta 2011 modelled in 3dsmax in wip:





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Old 27-11-2011, 09:07 AM   #2
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Old 28-11-2011, 10:37 PM   #3
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Wow! Nice work! How long has this took you?
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Old 28-11-2011, 10:57 PM   #4
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brutal
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Old 29-11-2011, 07:48 AM   #5
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Not the prettiest wireframe/edgeflow, especially the back of the car, but it's not a simple model what with all them hard edges here and there. End result looks good so who cares really?

What's the floating geometry in headlights (rear and front)?
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GreatMcFly! Thank you:
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Old 29-11-2011, 02:20 PM   #6
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Wow! Nice work! How long has this took you?
thanks!about a month!
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Old 29-11-2011, 04:32 PM   #7
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A very good start, although you should really try to keep an all quad layout for the modelling (easier said than done) but looking very very good, looking forward to seeing what you do when it comes to the texturing/lighting/rendering of the vehicle.

Are you going to model the interior with such detailing to?
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Old 29-11-2011, 08:09 PM   #8
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Nice result! But i do also have to comment about the wire. You have too much wild geometry in there. You probably will notice that more in your first renders.
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Old 30-11-2011, 08:10 AM   #9
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A very good start, although you should really try to keep an all quad layout for the modelling (easier said than done) but looking very very good, looking forward to seeing what you do when it comes to the texturing/lighting/rendering of the vehicle.

Are you going to model the interior with such detailing to?
thanks!I'm going to model the interior these days.
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Old 30-11-2011, 08:16 AM   #10
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Nice result! But i do also have to comment about the wire. You have too much wild geometry in there. You probably will notice that more in your first renders.

Thanks!i have modelled this car in lowpoly for rfactor simulator but i decided to increase the details for best rendering, the wireframe for this is not optimal!
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Old 30-11-2011, 02:04 PM   #11
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the flat shaded model looks great, but i am veeery curious about what it will look like rendered.
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Old 30-11-2011, 04:08 PM   #12
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The topology looks weird but without wireframes it´s looking great!
Like to see more.
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Old 03-12-2011, 05:53 PM   #13
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my first test render...working in progress!



Last edited by MaxR; 03-12-2011 at 06:33 PM..
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Old 04-12-2011, 12:19 AM   #14
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Lighting does need work. I would be tempted to have a look at some more studio set ups.

Also, it looks like its floating, but that is because of the wheels. Add a bit of deflation to the tires bottom's, as to add the feeling of weight
Every tire has some kind of deformation at the bottom because of the weight distribution.
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Old 04-12-2011, 08:11 AM   #15
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Lighting does need work. I would be tempted to have a look at some more studio set ups.

Also, it looks like its floating, but that is because of the wheels. Add a bit of deflation to the tires bottom's, as to add the feeling of weight
Every tire has some kind of deformation at the bottom because of the weight distribution.
thanks!I used KeyShot for fast render test..
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