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#556 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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find out what they need, then just cut it down to fit.
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#557 |
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Available for Freelance
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yeah that would be nice big toe but ive got to figure it out myself (i have no help im afraid ) i also need to make a harbor level for the boat to race around in . any ideas on poly count for say an entire level? the machine running the game will be very high spec.i just haven't a clue whats alot of polys and whats not
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#558 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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ok, well if its a ps3 game, then you may be ok with a 20k tri count. How big is your texture?
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#559 |
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Available for Freelance
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text is 4000 ive got the polys down to around 12000 now sound any good ?
how many objects this sort of size could populate a scene very roughly in say a ps3 game (like crysis 2 mush have a million polys in the levels) Last edited by needse; 18-07-2011 at 12:12 AM.. |
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#560 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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well, it's hard to say as far as how many in total(scene)
but, 12,000 for the boat is great. Make sure you are counting tris. |
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| GreatBiG ToE-3DT! Thank you: | needse (18-07-2011) |
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#561 |
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Available for Freelance
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oh good cheers for ya help big toe
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#562 |
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Work, art and videogames
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Animation:
http://www.youtube.com/watch?v=36HwtOyTc4M
__________________
"Life is like a video game that you have to play seriously. You can't just push the start button if you fail and come back in with everything you know or everything you have gained over a period of time." ~Newhere~ Angel Mars (Nudity) http://forums.3dtotal.com/showthread.php?t=75414 Queen's Blade Vol. 12 ~ Cattleya http://forums.3dtotal.com/showthread.php?t=62172 Dominance War V - God Of Enlightenment: http://forums.3dtotal.com/showthread.php?t=82875 |
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#563 |
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Model Monkey
Join Date: Oct 2006
Location: Boulder, CO
Posts: 31
Thanks: 1
Thanked 0 Times in 0 Posts
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Throwing my hat in the ring...
My "Character modeling for Games" class has me doing a character that I've decided should look like someone in particular. Here are the current Wips. Let me know who you think it is, so I can decide if I'm on the right track.
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----------------------------------------------------- "Now, you could luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet I will end you." -Captain Malcolm Reynolds |
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#564 |
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Model Monkey
Join Date: Oct 2006
Location: Boulder, CO
Posts: 31
Thanks: 1
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Update to "Hailey"...
No one appears to have been through here, but I'm posting an update anyway. Please to enjoy.
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----------------------------------------------------- "Now, you could luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet I will end you." -Captain Malcolm Reynolds |
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#565 |
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Stealing your polygons!
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Well, I don't recognize a likeness in the face, could just mean I don't know the person you're modeling it after, I do however recognize the overall design as Marc [BlueFley] Brunet's "Blanche" character. Her arms are looking just a tad thin, otherwise looking good.
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* Lightwave * User
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| GreatWarlock 279! Thank you: | YKantBobReed (01-08-2011) |
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#566 |
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Model Monkey
Join Date: Oct 2006
Location: Boulder, CO
Posts: 31
Thanks: 1
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Warlock, thanks for the crit. I did forget to mention that it's not my concept, but since I basically never concept, I don't think anyone would think I was trying to take credit for that. I collect concept art, and sometimes the file in my concept art folder is just called Hi_Rez_01 or something stupid like that, so I didn't know who's it was.
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----------------------------------------------------- "Now, you could luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet I will end you." -Captain Malcolm Reynolds |
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#567 |
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Model Monkey
Join Date: Oct 2006
Location: Boulder, CO
Posts: 31
Thanks: 1
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Here she is starting to get UVs for the low poly mesh. I like to set up two rainbow gradients, one darker and rotated 90 degrees, checker boarded to figure out UV space. It's a pretty easy setup for in MAX, give a shout if you'd like to know how I make it (and can't noodle it out in your head).
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----------------------------------------------------- "Now, you could luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet I will end you." -Captain Malcolm Reynolds |
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#568 |
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Registered User
Join Date: Jan 2010
Posts: 46
Thanks: 0
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I rarely keep up in here anymore, I mostly tend to hang out in Polycount. But here is a recent render of what I am working on: The Imperial Fist Fellblade: Iron Breaker
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And God said, "LET THERE BE ART!" And there was. : ) http://danielgalvan3d.blogspot.com (WIP) |
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#569 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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warning : flaccid goat penis..
posting anything in here is usually the kiss of death for me but since I've done virtually nothing but rigging and telling developers how to write a 3d engine for the last 6 months I figured I should prove I still know which end of a wacom pen does what...
concepting as I go (oh dear...) |
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#570 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
Posts: 2,723
Thanks: 201
Thanked 126 Times in 113 Posts
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Uwww, sexy style...
Big arms but lill' balls. Quite neat.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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