|
|||||
|
|
#1 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 137 Times in 131 Posts
|
astroAJ's SKETCHBOOK @_@
Ok so I decided to create this sketch book to show all my latest work but also try and get some feedback on showreel projects.
__________________________________________________ _ My plan is to create an old room which has been neglected and heavily weathered. My focus is to create a piece for my showreel as well as focus a lot on texturing. I've done some crappy sketches, listed all the objects (60 I think) I need to create and found loads of references. But for now here are the first 3 models I've made (just screen shots at the moment). Last edited by astroAJ; 09-06-2012 at 01:27 PM.. |
|
|
|
|
|
#2 |
|
Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,109
Thanks: 8
Thanked 228 Times in 215 Posts
|
Looking good so far. Post more!
![]()
__________________
You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
|
|
|
|
|
#3 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 137 Times in 131 Posts
|
Cheers McFly
![]() Another model update for the old room, as well as a crappy concept sketch ![]() Last edited by astroAJ; 09-06-2012 at 01:29 PM.. |
|
|
|
|
|
#4 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 137 Times in 131 Posts
|
Blocked out the room, thats all I had time for today -_-
|
|
|
|
|
|
#5 |
|
Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,109
Thanks: 8
Thanked 228 Times in 215 Posts
|
Sweet. Planks protrude a bit too much IMHO but looks promising. Going to be fun texturing this!
__________________
You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
|
|
|
|
|
#6 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 137 Times in 131 Posts
|
Just another small update. Decided to add some objects to the scene to see how they look. I still have way more objects to create but I'm happy with it so far.
McFly I will fix the wood planks a bit later ![]() |
|
|
|
|
|
#7 |
|
Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,109
Thanks: 8
Thanked 228 Times in 215 Posts
|
Hat looks strange, shape is a bit off IMHO.
__________________
You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
|
|
|
|
|
#8 |
|
Available for Freelance
|
nice props there mate love the little tv
|
|
|
|
|
|
#9 |
|
Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,550
Thanks: 82
Thanked 305 Times in 288 Posts
|
looks nice and with a style
. cant wait to see the texturing stage ![]() |
|
|
|
|
|
#10 |
|
Reliable Moderator
|
Superb clean meshes, very well thought out edges and loops, love that render/viewport style for the screens/renders
![]()
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
|
|
|
|
|
#11 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 137 Times in 131 Posts
|
Cheers guys
![]() @McFly: Will fix the hat. @CG: The new Maya viewport 2.0 gives some very nice real time renders though it’s still quite buggy. Almost don't need to bother with rendering clays anymore. Just 2 more objects to add to the scene, lots more to come... |
|
|
|
|
|
#12 |
|
Available for Freelance
|
loving these old fashioned bits (tv and radio)
|
|
|
|
|
|
#13 |
|
Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,109
Thanks: 8
Thanked 228 Times in 215 Posts
|
Huge buttons on a tape player, now that brings back some memories!
__________________
You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
|
|
|
|
|
#14 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 137 Times in 131 Posts
|
Update!!!
Fixed the hat ![]() |
|
|
|
|
|
#15 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 982
Thanks: 119
Thanked 137 Times in 131 Posts
|
The scene is starting to take shape now. Still have quite a few objects to add but I'm getting there.
I was thinking about using mudbox for texturing, because I here the texturing features are really quite nice. It can also paint diffuse, spec, transparency; glossy etc. maps in real time.... what do u guys think would be a good way to approach the texturing?? |
|
|
|
![]() |
| Tags |
| maya, mudbox, room |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|