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#1 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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Fan Art - MightyReg - Renekton
Hi fellow sculpters,
I present you the character that I whish to make for this competition. His name is Renekton, and he comes from the increasingly popular League of Legends games that I have been playing in my free time since about a year now. In big, he's a pretty badass alligator fighter inspired by the Egyptian God Sobek. He wields a giant cleaver-like weapon, and is always really furious. You can see what he looks like in the references I've put below. I'll try to do my best to make this my most detailled sculpt yet. If I manage to put in all the details in the scales and armor parts, I think I could make a great contender for this contest. Okay tommorrow I'll try to start sculpting! |
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#2 |
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Registered User
Join Date: Oct 2008
Location: Edinburgh / Scotland
Posts: 92
Thanks: 1
Thanked 1 Time in 1 Post
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Cool concpet, looking forward to seeing this progress.
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#3 |
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Nooblet
Join Date: Aug 2010
Location: Minneapolis, MN
Posts: 31
Thanks: 0
Thanked 2 Times in 2 Posts
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Haven't played the game, but my friends love it, haha. Really cool concept man, looking forward to seeing it. Good luck!
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Dominance War V - WIP Thread |
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#4 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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I completed the base model for the cleaver-blade. It should be ready for Zbrush.
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#6 |
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Registered User
Join Date: Feb 2012
Posts: 31
Thanks: 0
Thanked 2 Times in 2 Posts
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whaoo.. my casimir is too small for your renekton dragon lol
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#7 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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I did the base of the body Friday. I'll probably start sculpting it later today.
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#8 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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Sarted sculpting tonight
For now I'm focusing on giving him the right shapes. Huge head, small legs, etc. Don't be shy if you have constructive criticism, tell me! |
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#10 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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A little more muscle refinement. That croc is a fighter after all, even if we're probably gonna lose most of the muscles details after I add the scales.
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#11 |
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3d junkie
Join Date: Apr 2006
Location: Guatemala
Posts: 664
Thanks: 28
Thanked 12 Times in 10 Posts
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coming along...just as a little contructive critisicm...it feels like he would fall frontwards....but I guess you will be able to fix that with the pose...want to see more!
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| Greatcapitan_popo! Thank you: | MightyReg (09-03-2012) |
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#12 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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your sillhouette is still totally smooth so your character looks indistinct and lacks any sort of dynamic .
you need to bash the mesh around more freely in zbrush - it isn't going to break Look at the black(brown) and white sketches on your ref sheet- that is a clearly defined and dynamic sillhouette Use the mask tool and move brushes to pull the base mesh into shape and define the big forms before you even start thinking about muscle groups. |
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| Greatpoopipe! Thank you: | MightyReg (09-03-2012) |
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#13 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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@capitan_popo - Hey thanks, yeah you are right about him falling frontward, I can fix part of this in the pose but I'll also take a look on the weight distribution, especially with that gigantic crocodile head of his.
@poopipe - Wow, I love it when people are not shy to tell me things that don't work! I knew his silhouette wasnt exactly perfect, but I didn't tought it was that obvious. About the black and brown sketch: while it looks good dynamicly speaking, I'm going more in the direction of the other references, which is less humanoid and more crocodilesque. This is why he has such short legs and a big head. This weekend I'll try going back a few subdivisions and look at the form with a flat material. I know the arms right now looks really stiff, and the neck area is also really smooth, but are there some parts in particular that looked really odd to you? Anyway thanks! |
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#14 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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Okay I made some modifications on the lower subidivision levels based on poopipe's comment, to give a more dynamic silhouette. I also added the claws to better visualise. I think it helped a lot, even if it's still not 100% dynamic (will be way more once I give him his pose).
Now I'll try to focus on each body parts individually to refine them. If you guys see things that look strange, don't be shy to tell them, I can take it! |
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#15 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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Sure is pretty quiet this week on the sculpting forums
. Anyway here is a little progress on the arms, shoulders and pecs.Right now his muscles have a lot of striations, but it should be way less visible once I add the scales (which won't be before a while). |
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