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#1 |
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Banned.
Join Date: Sep 2010
Posts: 222
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seemline maya
hi guys i am maya 2011 user, when we apply the uv on model, all kind of projection should have a seemline. when we texturing model on accord of its uv, the seemline part where we texturing on it must be stretch.how to solve this problem?
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
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simple answer - unwrap stuff properly
in maya this is difficult because the standard UV tools are pathetic. there are lots of scripts and addons available (ninja dojo - or similar name - has what looks to be a lot of good tools) as well as third party apps such as headus UVlayout if you don't know how to unwrap properly then read some tutorials or post back up here with specific examples/ pictures etc so's we can help you out. There's no magic bullet (unless you're using max) |
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#3 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
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I use the plugin Road Kill, its similar to uvlayout but simpler and free.
After using Maya for 4years now I'm really starting to see how much Autodesk has neglected it... will eventually move over to max. |
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#4 |
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Banned.
Join Date: Sep 2010
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here is my pic, pls have a look tq.
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#5 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,555
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well if you texture it wiseley seems shouldnt be visible, but for future i'll give a tip - when unwrapping place your seems in areas that has less visual contact. in this case inner side of fins, whales belly.....
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#6 |
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Wait, whut?
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Also.
You should check out 3D painting packages. Mudbox does a good enough job for texturing, bodypaint's an outdated blessing. But, when You UV map, thereŽll always be seams. But like Paulius said, put the seams where it's less likely to be seen.
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#7 |
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Banned.
Join Date: Sep 2010
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i c.tq guys. have any other way to kill off the seem?
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#8 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
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yeah, shoot it with a big gun.
ok, more serious now, there is now killing seems way. just overpaint textures borders cause you can get black lines where you have seems. and if you want that seem at other place just reunwrap your model and place your seem in place where you want. its uvw unwrapping and there is no easy way -do it properley or suffer the consequences latter. |
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#9 |
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Banned.
Join Date: Sep 2010
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oh new skill is it uvw unwrapping maya.. can teach me or where can i get this tut?
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#10 |
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Lighter/Compositor
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I use to hate the UV tools in Maya but I figured out a really good workflow and now it's relatively painless (It's hard to type out, I would have to record a video to show you some techniques). I can't point you in the direction of any tutorials because I haven't been able to find any really good ones.
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#11 |
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Banned.
Join Date: Sep 2010
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i c tq, if u have any good tut. let me know
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