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#1 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 185 Times in 158 Posts
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Amazing One-Texture Environment in UDK
See how Tor Frick creates an impressive sci-fi environment by using only one texture in UDK.
- VIEW HERE - This is what the 512/256 texture looks like: ![]() |
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#2 |
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Registered User
Join Date: Jun 2009
Location: Bellingham, WA
Posts: 110
Thanks: 6
Thanked 11 Times in 10 Posts
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I've been watching this unfold over at Polycount, and he really has some people excited about this. The whole thing is just downright impressive, and the best thing about it is it's not just a super optimized level.... it's a really frickin' cool one.
The fly-through at the link is awesome, the image here really doesn't do it justice. Last edited by Jussslic; 29-03-2012 at 07:55 AM.. |
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#3 |
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Wait, whut?
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This, with only a 256x512 texture?
Impressive
__________________
-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#4 |
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The Ninth
Join Date: Jan 2009
Location: Sweden
Posts: 1,591
Thanks: 86
Thanked 27 Times in 25 Posts
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Hahaha WHAT?
That is just crazy, I mean how do you even get the idea of only using one texture for an entire scene? xD |
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#5 |
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3d enthusiast
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Amazing One-Texture Environment
Talented 3D artist Tor Frick shows off what you can achieve with minimal resources in his Amazing One-Texture Environment utilizing the power of UDK.
- VIEW HERE - Last edited by ransomInK; 21-04-2012 at 07:42 PM.. |
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