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#1 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
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Setschaos - Fan Art - Claymore: Clare
Alright, my tablet bit the dust about 10 months ago and I FINALLY got myself a new one! Time to get back in the game.
Going to work on Clare from Claymore. I may try to make two characters with the tri limit given. First up, reference compilation as well as half of the concept for Clare. Still have the side view and her sword plus a separate image for her back sheath and cloak. Enjoy and please, critique!
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#2 |
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Registered User
Join Date: Feb 2012
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this is an awesome character, I myself am a fan of this manga. I have done it once for Comicon, can't wait to see your progress
![]() P.S. good luck! |
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#3 |
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Quick concept update, thinned out her arms to help her be closer to true character. Should be starting in zbrush tonight with blocking.
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#4 |
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Quick sculpting update, nothing special, just posed and sculpted. Still in subgroups, so don't mind the seams. After I finish up the sculpt, i'll bring it into topogun and work on textures.
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#5 |
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Your Cuban Daddy
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She's got some muscular legs lol. Any particular reason why you're gonna sculpt her already posed?
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#6 |
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Wanted to try it out. Typically I would do the standard pose then skin and pose her, but I thought about it and I figured that If I posed her the same way after I sculpted her then the muscles wouldn't be in the right places.
So... why the hell not, right? +1 for asymmetry? <.< Still go a LOT of sculpting work to do. |
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#7 |
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Your Cuban Daddy
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lol, unless you don't want to use her later this would be the quick dirty way
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#8 |
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Oh boy... Now i feel bad because i'm quick and dirty T_T
I accept the challenge!!! New sculpt wip up tonight! |
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#9 |
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Quick WIP with the sculpt. Going to give the hands and feet some extra love.
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#10 |
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Another update for the night, just a WIP of the topology.
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#11 |
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Reputation beyond repute
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no clue how z brush works, but it looks like you need to bring refrence image in and adjust your model.
Right now it's seems like your model is missing shoulders, the neck is too long, the knees may be in the wrong place, hard to tell without the feet. And, the balance looks off, meaning, she looks like she is about to fall forward. I'll do a paint over when I get back to my main computer. |
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#12 |
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Hows this? I tend to rush through my project and not give it much love (my biggest downfall) I am more than willing to scrap progress to start over again for the sake of bettering myself and learning from others.
That and I'm rusty as crud... Any way, heres a wip of my new sculpt; shortened the neck, worked out the muscle groups a bit more, lengthened the shin area, defined the shoulders, and gestured the arms a bit more to define the elbow area. Please, more critiques! |
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#13 |
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Your Cuban Daddy
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Things I see so far
- Legs need to be redone, muscles are wrong. - Instead of a traditional T pose, place the arms at a 45° angle it's a more relaxed pose that would let you sculpt the muscle groups correctly. - Build as much as you can on low sub-divisions, then go up. (define the masses) - Change the material ![]() - Use a lot of reference, it's the best way to get it right. Good luck, keep at it and don't rush LOL |
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#14 |
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Went back over the image of my sculpt to illustrate my own needs to resculpt the muscles on the leg, thanks cuban! Here's a small jpeg of the differences.
Close, but off just enough to make it look terrible. Thanks again for the feedback Last edited by setschaos; 05-04-2012 at 04:19 PM.. |
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