>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > General software and hardware help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 05-04-2012, 12:58 AM   #1
zelda64
Registered User
 
Join Date: Apr 2012
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Question How to convert a Realflow file to geometry in Maya for network rendering?

Hello,

I use Realflow and Maya.

How to convert a realflow file to geometry in maya for network rendering?

thanks.
zelda64 is offline   Reply With Quote
Old 05-04-2012, 06:47 AM   #2
needse
Available for Freelance
 
needse's Avatar
 
 
Join Date: Nov 2010
Location: essex uk
Posts: 2,669
Thanks: 680
Thanked 264 Times in 237 Posts
Send a message via Skype™ to needse
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Contributing to the forums with 2,000+ posts Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 4
in max you would run your sim in realflow with a particle mesh attached and it will save your mesh files in a folder see images for example you then import them files into maya/max using the create bin mesh file and load your files

hope this is what you mean or do you know how to do this and just having trouble network rendering the meshs ? collapsing the mesh

if so here's a link to the maya rf plug in manual it may have some info in there = http://thevault.realflow.com/tutoria...p?category=151

or = http://forums.cgsociety.org/archive/.../t-567482.html
Attached Images
   

Last edited by needse; 05-04-2012 at 07:02 AM..
needse is offline   Reply With Quote
Old 06-04-2012, 04:13 PM   #3
zelda64
Registered User
 
Join Date: Apr 2012
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
thanks "needse" for your guidance.

But my problem is only network rendering , please any help for realflow nertwork rendering in maya.

Last edited by zelda64; 07-04-2012 at 03:27 AM..
zelda64 is offline   Reply With Quote
Old 06-04-2012, 05:39 PM   #4
needse
Available for Freelance
 
needse's Avatar
 
 
Join Date: Nov 2010
Location: essex uk
Posts: 2,669
Thanks: 680
Thanked 264 Times in 237 Posts
Send a message via Skype™ to needse
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Contributing to the forums with 2,000+ posts Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 4
ok sorry mate been looking around as well but seems its a problem for alot of people
i haven't found the solution yet if you find one please share
needse is offline   Reply With Quote
Old 07-04-2012, 03:30 AM   #5
zelda64
Registered User
 
Join Date: Apr 2012
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Ok "needse" . I search for solution and share it.

Thanks.
zelda64 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 07:12 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission