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Old 30-01-2012, 11:42 PM   #1
DanqueDynasty
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Felix--In Progress

Well, attached here is Felix, a character I'm working on for a video game I'm working with my friend. Felix is supposed to be a human/tiger hybrid, hencing the head. Well, hope he turns out nice, I'm working on him in Mudbox, getting sculpted. Made in Maya and UVs were done in roadkill. Tell me what you think.
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(p.s, im new around here, yays to my first post)
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Old 31-01-2012, 04:29 AM   #2
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Day1-Mudbox

Day Ones progress with mudbox. Still got the innermouth and tail to work on.
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Old 31-01-2012, 06:46 PM   #3
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he looks almost too human and not enough tiger, maybe look into some other nuances you could add in so it's not just a tiger head and tail slapped on a human body.
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Old 01-02-2012, 03:19 AM   #4
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my thought exactly,(I dont have a good eye for that stuff.) I sorta want to redo him, adding more tiger influence. I'm also thinking about adding fur, but I'm exporting him to jmonkey, so what should I do? I was thinking planes with alpha maps. Thanks
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Old 05-03-2012, 01:04 PM   #5
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I think I have a working state

http://www.youtube.com/watch?v=ZCu5K...b9AUAAAAAAAAAA

Here is an update on Felix.
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Old 10-03-2012, 01:43 AM   #6
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Just pushed out another Render

Just pushed out another Render from Maya, Still gotta add hair, fur, clothing, and armor.
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Old 11-03-2012, 04:14 PM   #7
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Base Mesh....checked
CLothing......almost
hair.........checked
fur......almost
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Old 14-03-2012, 02:48 AM   #8
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Some initial tests with rig

Did an initial test with the rig today. and testing my personal collection of hdr for environment lighting.
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Old 08-04-2012, 01:56 AM   #9
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More testing with Skinning

I have been playing around with AdvancedSkeleton recently, and I like it so far, beats making my rigs which take around 13 hours to do. Enjoy. Any tips i would like to hear them. -Nathan
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Old 23-05-2012, 01:22 PM   #10
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Felix Version 3

And thus Version 3 is here. Not much now but hopefully I can flesh out the character soon. Any critiques I should make? Thanks.
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Old 23-05-2012, 05:22 PM   #11
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Add some more light and some specularity (glossiness) to the model so we can see it. Go into render->environment and change the background color to something lighter and desaturated color. That way we can see your outline better (basically we cant see his ears because they are black and so is the back ground.

Other than that, keep plugging, I'm interested in seeing how this turns out.
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Old 24-05-2012, 12:11 AM   #12
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Better Lighting

Ok, I did the test render really quick, on my monitor its not so dark. Here is it with better lighting.
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Old 24-05-2012, 05:03 AM   #13
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Hate to double post, but I finished the base clothing. Tell me what you think. Thanks.
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Old 24-05-2012, 06:04 AM   #14
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much clearer renders. Looks good.
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Old 24-05-2012, 07:04 AM   #15
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kind of werid
more work on reality will look good
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