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Old 23-03-2012, 02:15 PM   #1
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University Project

Well we have to make a 3D environment for university.
So far Ive got a WIP character ( i want him to be a focal point)
And a cryostasis pod thing that is almost done, bar a few refinements and details.
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Old 26-03-2012, 10:09 PM   #2
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Here is part of the environment to go with the character.
Its a hallway full of stasis pods.

Now I really like the design on this but im worried that theres not enough detail.
I was wondering what y'all though of it?
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Old 27-03-2012, 04:54 AM   #3
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Well its not 5:50AM, ive been up all night sorting out the lowpoly and the Normal/AO maps for this asset and trying to get them to redner properly in XSI.
I finally got it sussed, theres some refining I want to do and some glitches I want to paint out in photoshop, but for now. Im happy with it.
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Old 28-03-2012, 03:33 AM   #4
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Well heres another update, ive practically finished the central structure, theres some refining to do and a few things i wnat to alter.
But this is pretty much what its gonna look like.
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Old 31-03-2012, 10:39 PM   #5
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Work done on the main chamber.
Still a lot to refine and detail.
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Old 03-04-2012, 12:52 AM   #6
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Stiiiil working on it.
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Old 04-04-2012, 01:15 AM   #7
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More update. Experimenting with new shaders on the core. Using a Dielectric material at the moment. Just done a bit more detailing. Thinking of changing up the design on the bit the pipes are connected to, keeping the same shape but making it fit better wit its surroundings.
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Old 06-04-2012, 03:29 PM   #8
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Wireframes!
And Im happy with the deisgn of the main chamber.
A few finishing touches and I think itll be done.
Things like fine detailing and so forth.
Then im going to expand out the complex ad try to give it more context.
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Old 08-04-2012, 04:45 PM   #9
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Very interesting and creative, I like the wires.
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Old 11-04-2012, 04:10 PM   #10
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Well since the hand in date is in about a month I figured I better crack on with mapping and detailing the assets.
This is what ive got so far for the Normals and AO for the Stasis Pod and one of the supporting struts.
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Old 12-04-2012, 05:17 PM   #11
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Just working on getting the assets sorted out. Its going pretty well so far.
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Old 13-04-2012, 03:56 PM   #12
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Still just trying to get Normal and AO maps sorted for all the assets.
As well as adding some finer details.
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Old 13-04-2012, 09:53 PM   #13
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Just a quick test to see how all the assets work together.
There's a lot to fix, some of the maps are a bit dodgy and the positioning of some of the objects is off.
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Old 16-04-2012, 04:56 PM   #14
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A few maps I want to redo but its looking ok I think.
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Old 16-04-2012, 07:54 PM   #15
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are you going to texture this?
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