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#46 |
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ignacio197
Join Date: Aug 2011
Location: Madrid, Spain
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This is one of my favourite manga. She is looking very good. Maybe is the angle, but in the pose where she can be seen from behind, it looks like her bum is too flat and kind of shagging (maybe is just me that likes rounder bums
). It feels to me like the top part of the bum (just bellow the belt) needs to be a bit rounder. Anyhow, looking forward to see the development of this !I agree with xxxcubanxxx, the metal in the Mech looks melted rather than damaged. |
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#47 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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yeah, mudbox has been giving me problems. Well, at least I thought it was mudbox, now I'm thinking it may be a mix of mudbox and my new computer build. Still updating the system, nightly. So hopefully the mouse issue will get taken care of.
In the mean time, I'm going to look into what poopipe said. Sculptris is free, I like free. |
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#48 |
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Reputation beyond repute
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playing with textures. Thinking I may go with a more toon shaded texture. Not sure yet.
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#49 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
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I like the update. The shader is a nice touch but I think you should tone it down a little, you are losing a lot of your normal detail to shader noise and it's a shame to do all that work for nothing.
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#50 |
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Reputation beyond repute
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it's actually, not a shader. Just texture
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#51 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
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Ink and paint right? with say... 3 shades? Play with the shades maybe 8 or so. It will be closer to a standard material.
Or did you bake all that in?
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#52 |
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Reputation beyond repute
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nope, no ink and paint. Just a single texture sheet.
still playing with it, will try to get more detail in there. |
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#53 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
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I would use the toon shader with 3tones and then plug 3 shades of the realistic looking texture map into the diffuse channel. U will get far better results that way, me thinks
![]() Not sure how game engines do it though: / |
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#54 |
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Reputation beyond repute
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I'll give it a try.
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#55 |
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Reputation beyond repute
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Location: Chicago
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playing with some chibi head
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#56 |
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Csaba Baity
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i liked the previous texture version more, it seemed to be more crispy, now it's a bit too blury especially the hair. mabe combining this one with that? only the face was too dark there, other than that it looked cool.
as for the chiby head, i think it's not enough to just put a big head on her, it needs a body with chiby proportions as well. but it would ruin the work you have put in the sexy body, so maybe a more manga-like body could be the best solution if you would like to change it? long legs like befor but more defined shapes, thin at joints and waist and more curvy shapes.. (like Faye Valentine from Cowboy Bebop) btw i must say i just love how her buttocks look in this state :P |
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#57 |
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Reputation beyond repute
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so you lkike the first one, with the blurry toony texture?
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#58 |
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Reputation beyond repute
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still playing with the body
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#59 |
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Registered User
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If you want realistic proportions make it 7 to 7 1/2 heads tall.
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#60 |
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Reputation beyond repute
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what about chibi proportions? I think when it comes to cvhibi, you just eye ball it, till your happy with the look.
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