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#16 |
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Garner - Nice entry, I agree about the textures but they are nearly there so no worries
![]() DarkBoost - That's superb, some of the best studio product texturing i've seen for a while!
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#17 |
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in search of excellence
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Once you get the first done rest are similar to the philosophy, however few cuts were difficult to make hard so I ran out of time. I did plan to do one more.
EDIT - updated the renders with signature and SMC information Last edited by rocneasta; 06-04-2012 at 09:00 PM.. |
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#18 |
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rocneasta - You did it again, and only just managed to get your entry in before the deadline! I reckon you act like it's mission impossible to make sure you get your model done before the end lol.
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#19 |
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in search of excellence
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hehe you sail closer to the truth than you think; I tend to start full duration of modeling plus 30 min extra for rendering, composition and eventual break (phone, mail, kids, missus)
it really helps me to focus and maintain "under deadline pressure" ![]() sorry if I am keeping you waiting |
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#20 |
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nah just waiting for 10pm to arrive and now it has so this challenge is now over, the next challenge is live.... see you on the next one.
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#21 |
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ClassicGamer-3DT: Thank you... All textures were scanned in @ 600dpi from the actual LeSnak product and rendered using IRay which is an amazingly photorealistic render engine.
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#22 |
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Reliable Moderator
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#23 |
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Registered User
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For those interested... I have just finished taking a HDR Photo of the original packaging I used for my entry, matching up the positioning etc. to see how it would turn out. I was actually 1 LeSnak short to match my 3D scene so ended up taking 2 sets of 3 photos (6 photos in total) and then aligning/blending them all together. Here is how it turned out.
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#24 |
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Reliable Moderator
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Blimey you got very close the the photo shot
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