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Old 14-04-2012, 09:08 AM   #1
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Mat ID - repetition

Any chance of scripting or similar to do the following

enter polygon selection (4)
select upper normal polygon
select invert (crtl+I)
set Mat ID to 10
deselect (ctrl+D)
exit polygons selection (4)

the end

brackets describe keyboard shortcuts
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Old 14-04-2012, 09:36 AM   #2
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according to maxscript listener, each of these upper polygons has different No. to them, SO i fear that this might pose a problem to the scripting. I'm no expert, but hey - he can determine by polygon number, select invert doesn't depend on that.

But perhaps a script that allows you to select, then it does the rest, finishes, selects another object and you select once more. Rinse and repeat...
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Old 14-04-2012, 10:24 AM   #3
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A general solution is probably not viable.

If you want something that works on objects just like that then you should be able to base the selection on face normals.
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Old 14-04-2012, 10:34 AM   #4
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Originally Posted by poopipe View Post
A general solution is probably not viable.

If you want something that works on objects just like that then you should be able to base the selection on face normals.
was fearing you would say that, but it did smell like mission impossible. I already did the objects manually. I could always script everything after i select the polygon i want, to invert, set id, and deselect - saving a few clicks.
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Old 14-04-2012, 03:03 PM   #5
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Maybe I'm not understanding something, but this doesn't seem like an issue that needs scripted at all. You are trying to set the sides of these shapes to Mat ID 10, but not the tops, correct? If this image is the scene you are working with, why can't you just go to a side view then click-and-drag to select just the sides? What am I missing?
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Old 14-04-2012, 06:22 PM   #6
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All separate objects i assume.

Personally id have made these from flat planes using shell cos that allows you to assign different matid to the various surfaces
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Old 14-04-2012, 09:22 PM   #7
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Originally Posted by Buzzy View Post
Maybe I'm not understanding something, but this doesn't seem like an issue that needs scripted at all. You are trying to set the sides of these shapes to Mat ID 10, but not the tops, correct? If this image is the scene you are working with, why can't you just go to a side view then click-and-drag to select just the sides? What am I missing?
all different objects

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All separate objects i assume.

Personally id have made these from flat planes using shell cos that allows you to assign different matid to the various surfaces
yea with shell it's easy
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Old 14-04-2012, 09:45 PM   #8
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all different objects
Do you know that you can add a single instanced edit poly modifier to multiple objects? Select all the objects together and add an edit poly modifier. Now you can edit them all together.
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Old 14-04-2012, 09:48 PM   #9
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I agree with buzzy
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Old 14-04-2012, 09:49 PM   #10
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Do you know that you can add a single instanced edit poly modifier to multiple objects? Select all the objects together and add an edit poly modifier. Now you can edit them all together.
ofc i can attach them together, choose the polygons i don't want and inverse selection and define mat ID

later on i can break them to elements by converting them to edit mesh and using explode to objects, or via script that does the same thing for poly. Just wanted to pick brains if attaching wasn't an option to begin with
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Old 14-04-2012, 10:23 PM   #11
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No no no no. I think you miss understood. If you select all the objects and add an Edit Poly modifier, they remain separate objects, but you can edit them together as though they were a single object. It is a single instanced modifier that is used on multiple objects.
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GreatBuzzy! Thank you:
rocneasta (14-04-2012)
Old 14-04-2012, 10:44 PM   #12
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Lol, it's the simplest things, i guess i didn't see the tree from the forest.

Thanks loads. Just need to remember next time not to overcomplicate the solution to the problem.
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