>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Modelling, Lighting & Rendering Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 15-04-2012, 07:14 PM   #1
theotherspongey
Registered User
 
Join Date: Apr 2012
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
3DS Max 2012 - Modeling a wheel arch

Hello,

I'm having a problem following a tutorial for designing a car for beginners that my teacher gave me. In the tutorial it states that to create a new poly, I have to Shift-Drag an existing vertex. When I do that, I get a box that looks like the following setup:

Clone To Object: Object008
Clone to Element
OK

I find this very confusing. I tried both options and the "Clone" doesn't appear anywhere. Is the tutorial outdated? If so, How do I create a new poly that connects from an existing vertex?
theotherspongey is offline   Reply With Quote
Old 15-04-2012, 07:44 PM   #2
paulius-st
Registered User
 
paulius-st's Avatar
 
 
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,558
Thanks: 83
Thanked 307 Times in 290 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Digital Painting - Bronze: 3rd place in a speed painting challenge! - Issue reason: 3rd place in a speed painting challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason:  Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 16
try to shift+drag an existing open edge. you'll see the difference
paulius-st is offline   Reply With Quote
Old 15-04-2012, 08:01 PM   #3
theotherspongey
Registered User
 
Join Date: Apr 2012
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Hm...

But aren't you supposed to drag from the vertex? I'm trying to connect 2 vertex's to another 2 by the way.

Edit: Nevermind. That worked . Thanks, I'm extremely new to 3DS max.

Last edited by theotherspongey; 15-04-2012 at 08:03 PM..
theotherspongey is offline   Reply With Quote
Old 16-04-2012, 08:49 AM   #4
Perversonality
Nick/Spud/Spudmonkey
 
Perversonality's Avatar
 
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,752
Thanks: 21
Thanked 53 Times in 50 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: or Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge '035 - Turn On & Tune In' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge '035 - Turn On & Tune In' 
Total Awards: 8
Welding one vertex to another by dragging can be achieved through target weld, just for your future reference but that won't create a new edge/face/vert; it will simply weld the one you drag onto the one you drag it on top of
__________________
My homepage mostly designed to show off my <400 triangle low poly models

My physical model shop: Buy my crap
Perversonality is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 09:54 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission