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#1 |
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Registered User
Join Date: Apr 2012
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3DS Max 2012 - Modeling a wheel arch
Hello,
I'm having a problem following a tutorial for designing a car for beginners that my teacher gave me. In the tutorial it states that to create a new poly, I have to Shift-Drag an existing vertex. When I do that, I get a box that looks like the following setup: Clone To Object: Object008 Clone to Element OK I find this very confusing. I tried both options and the "Clone" doesn't appear anywhere. Is the tutorial outdated? If so, How do I create a new poly that connects from an existing vertex? |
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#2 |
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Registered User
Join Date: May 2009
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try to shift+drag an existing open edge. you'll see the difference
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#3 |
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Hm...
But aren't you supposed to drag from the vertex? I'm trying to connect 2 vertex's to another 2 by the way. Edit: Nevermind. That worked . Thanks, I'm extremely new to 3DS max.Last edited by theotherspongey; 15-04-2012 at 08:03 PM.. |
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#4 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
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Welding one vertex to another by dragging can be achieved through target weld, just for your future reference but that won't create a new edge/face/vert; it will simply weld the one you drag onto the one you drag it on top of
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