|24-04-2012, 10:32 PM||#1|
Join Date: Mar 2012
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Maya CV Curve as influence object
I'm having a problem getting a CV Curve to weight my mesh. I want the curve to deform the brow area of my character. These are my steps, and the result:
1. select curve and mesh > Add Inlfuence > check "use geometry" and "lock weights"
2. select the mesh > select skin cluster > turn ON "use Components"
3. Go into paint tool, unlock curve influence > paint weight at value of 1.0
The curve has its transforms frozen ,and the pivot is centred. I can't figure out why the weight of my curves influence is causing the mesh verts to shoot up into the sky. Hopefully someone here can offer me some advice or a solution.
(Normalize Weights is set to POST)
Last edited by Snyder; 25-04-2012 at 03:17 AM..
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