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#1 |
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Registered User
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Hello guys,
My name is Pavol Čičkán and im 18 ( almost 19 )I have decided to make a sketchbook here, so i can get some more feedback during process ![]() Here is my first thing, I have started yesterday. ![]() Last edited by pavolsvk; 11-12-2012 at 10:09 PM.. |
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#2 |
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Registered User
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Here is the High poly version, and a little of the fast procedural textures. i know they are not good, especially the wooden part. I am planning to use it in the scene later, so i will texture it properly then. Comments and critique are weelcome
![]() ![]() ![]() Last edited by pavolsvk; 02-07-2012 at 05:30 PM.. |
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#3 |
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Registered User
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Hello guys, i have started new project. This time i would like to improve my car modeling
Here is some basic body of the car. It took me quite a long time, cause the electricity went down and my last save just couldnt open:/. all weekend work is gone So here is what i have so far.![]() ![]() Comments and advices are welcome!! |
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#4 |
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Registered User
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Hello again, i have completed the exterior of the car, hm surely i will be doing tweaking few hours more but the rough modeling is done
Advices and critique are welcome.![]() ![]() ![]() ![]() ![]() |
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#5 |
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Lookn 4 professional work
Join Date: Feb 2009
Location: Zambia (A 3D Deprived Nation)
Posts: 656
Thanks: 4
Thanked 3 Times in 3 Posts
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I see some potential here.
I like the shotgun, you modeled it pretty well and clean but maybe too clean, I think you could still add some smaller details, it seems a bit too plane right now... and you might wanna watch the uvw's and the texture map, they look like they where just thrown on and not much attention was given to them, I think you should try to avoid making your models too simple... but dont go overboard either. The Bugatti looks good so far... I dont know much about car modeling, but I would watch the topology if I were you, especially on some of the hard edges, they look like they could use some loops, can we see a smooth version?... the tire's nice, but the rims need a bit more volume. Keep at it, always look at ref and tutorial's, I think that's the most important thing when learning how to model.
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(MY CURRENT W.I.P) I SAW THE SKY: A SHORT ANIMATED FILM BY ME My Art Gallery CURRENT RIG: AMD PHANOM 2 X6 CPU, 16GB DDR3 RAM, 1TB HDD, ATI RADEON 1GB GDDR5. |
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| Greatspartan118! Thank you: | pavolsvk (03-04-2012) |
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#6 |
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Registered User
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Thanks for your comment, It always helps and i appreciate it.
I totally agree with you, i will work on it, but now im trying to do sth to stylized chalenge, so this will have to wait thanks again. |
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#7 |
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Registered User
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Older work
I havent put here anything long time, so i have decided to upload some of my older works (most of them are just some speed modeling, many were used in SMC hee on 3dtotal)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by pavolsvk; 13-04-2012 at 04:23 PM.. |
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#10 |
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Registered User
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Thanks you both
![]() I dont want it to be dead here, so here are some more pics: im sorry there are not wire renders for all, i couldnt find the projects:/ ![]() ![]() ![]() ![]() ![]() Last edited by pavolsvk; 19-04-2012 at 05:11 PM.. |
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#11 |
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Reliable Moderator
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That goblet is stunning!
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#12 |
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Registered User
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Heh, thank you CG, im glad you like it
![]() Here are some other works. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#13 |
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Registered User
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Adding some speed modeling i did yesterday and rendered now
![]() ![]() ![]() ![]() ![]() ![]() ![]() Comments and critique are welcome! |
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#14 |
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in search of excellence
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goblet and road work scene are very nice - goblet was done in 3s max with or without some plugin to make those tiny parts?
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#15 |
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Registered User
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Im glad you like it roc.
Goblet was done just by traditional holding shift and dragging+ some basic spline modeling. |
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