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Old 27-04-2012, 08:10 AM   #1
bneu
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Texturing Body Objects

Hi,

i got a Problem with texturing a Body Object.
I imported an IGS File to 3d Max Design 2012 and the whole Geometry is
visible in my Viewport and on my render.

If i assign a Material on it...some parts are not visible on render.
They semm to dissapear. I already checked my Workflow an it seems that
IGS seem to be problematic in 3ds Max...

any hints how i can textur that body object?
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Old 27-04-2012, 09:17 AM   #2
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Sounds like some faces have flipped normals which you can fix pretty easily
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Old 30-04-2012, 02:54 PM   #3
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Indeed...some normals were flipped. I tried to adjust normals by using an modifier to give them all the same direction but it doesnt seem to work.

Of course i can flip the normals by hand and click all of them...is there a simple way to flip them all in the same direction if the modifier does not work?
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Old 01-05-2012, 03:26 AM   #4
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try a shell modi, give the out limit.01 or .1.
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Old 01-05-2012, 06:40 AM   #5
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before fliping any normals try detachimng everything as clone and delete the problematic mesh . and then if needed flip normals.
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Old 02-05-2012, 02:51 PM   #6
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its probably completely knackered in terms of scale and normals

do the following


reset xform
collapse
turn to poly
collapse
edit normals > select all, average
collapse
turn to poly
collapse

that will sort a mesh out so that everything is scaled at 1 and the normals are all normalised

now youre in a position to start fixing whatever problems are left
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Old 03-05-2012, 12:45 PM   #7
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Thank you for the answers. Shell Modifier works fine for me atm.
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