>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home

Go Back   3DTotal Forums > Help, Advice and Chat > Animation & Rigging Help

Thread Tools Display Modes
Old 28-04-2012, 07:58 PM   #1
omegamista's Avatar
Join Date: Aug 2007
Location: right behind you...
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Digital Painting - Silver: 2nd place in a speed painting challenge! - Issue reason: 2nd place in speed painting challenge 'Revenge' 
Total Awards: 2
Maya rigid bodies nCloth -> Keys?

I am trying to make a rigid body animation, but can only get results I want in ncloth. Rigid body sims take forever and don't look as good.
I want to use this in Unity, which doesn't support vertex animation. So what I need is translate and rotation data from the whole object that falls, I don't need any object distortion, I just want transform keys.

Is this possible?
Programs used: Maya, Zbrush, Photoshop,
omegamista is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 11:58 AM.

Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission