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Join Date: Aug 2007
Location: Los Angeles, CA
Posts: 276
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Maya rigid bodies nCloth -> Keys?
I am trying to make a rigid body animation, but can only get results I want in ncloth. Rigid body sims take forever and don't look as good.
I want to use this in Unity, which doesn't support vertex animation. So what I need is translate and rotation data from the whole object that falls, I don't need any object distortion, I just want transform keys. Is this possible?
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Programs used: Maya, Zbrush, Photoshop, |
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