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Old 17-08-2011, 05:56 PM   #16
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A little update to say I'm nearly done with the environment modeling process, 2 out of 3 sets completed! For the last one I'll use Ghost town to help me (the last 2 images are tests from it)







See you!
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Old 02-04-2012, 01:58 PM   #17
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It seems I totally forgot to update this WIP thread ^^
Main reason is that I didn't worked that much on the organic parts of the project, I passed a lot of time on hard surfaces models and texturing process, anyway here are the last render tests:

Wetmaps inside Pflow:


The test in motion

The normal bump problem I had is finally fixed, somehow Zbrush didn't merged the Uv's when I re-imported my model in 3dsMax.

Before:


After:

I will soon come back on the maps for this character to update them.


5th shot environment:



Wet ground shader test:

Image taken from this video test


I think that's all for the resume See you next week-end.
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Last edited by 1k0; 03-04-2012 at 01:37 PM.. Reason: image link changed
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Old 05-04-2012, 03:53 AM   #18
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nice work..
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Old 05-04-2012, 04:14 AM   #19
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That last image with the rain shader looks brilliant!! I love the lighting and reflections
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Old 23-04-2012, 08:10 AM   #20
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Here comes the 2nd character:



I made that image to help me see where I had to change vertex connections to get a better topology and then:





A turntable of his weapon, some pieces have been scaled up since the upload of this video: http://vimeo.com/40130148

Some tweaks on the eyes and the character will be ready for hair creation!
Then will come the rest of his body.
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Old 23-04-2012, 01:44 PM   #21
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The teeth render looks awesome, and also the rainy takes. There's a lot of work here, congratulations!
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Old 30-04-2012, 11:15 AM   #22
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I made some tweaks in the topology around the mouth and nose area and worked on a better shader (I guess!) on the eyes:


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Old 30-04-2012, 11:32 AM   #23
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wow i love these eye renders!
great job
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Old 07-05-2012, 01:23 AM   #24
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Thanks Fynn!

Here is (I guess) the final topology for Koga's face:


The past 2 days were almost fur creation for eyebrows (eyelashes were easier) I had a lot of bugs, not so much crashes but I finally got a workflow to have control over that furry part. I'll work on those again when the hair creation come.


How it should look:


NOW, it's time to finally model the rest of the character, I didn't wanted to move on until I was happy with the face.
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