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Old 01-05-2012, 05:10 AM   #1
guitar4ever
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3ds Max: n-pole overload

I have had a personal project that I have been working on very slowly for a while, a dinosaur model. After learning a bit more on modeling, I noticed that my wires were absolute garbage. After reworking them, I got a much nicer poly-flow and reduced the outlandish number of n-poles.

However, several 6-poles are proving extremely difficult to work out. As you can see in the attached image, there are two 6-poles at the base of each nostril and one where the crest meets the forehead. So I guess my question is whether or not it would really even be worth any reconstruction to get these pesky poles out.
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