|
|||||
|
|
#1 |
|
Student Modeler
Join Date: Jan 2007
Location: Indiana
Posts: 33
Thanks: 1
Thanked 0 Times in 0 Posts
|
3ds Max: n-pole overload
I have had a personal project that I have been working on very slowly for a while, a dinosaur model. After learning a bit more on modeling, I noticed that my wires were absolute garbage. After reworking them, I got a much nicer poly-flow and reduced the outlandish number of n-poles.
However, several 6-poles are proving extremely difficult to work out. As you can see in the attached image, there are two 6-poles at the base of each nostril and one where the crest meets the forehead. So I guess my question is whether or not it would really even be worth any reconstruction to get these pesky poles out. |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|