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#1 |
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Student Modeler
Join Date: Jan 2007
Location: Indiana
Posts: 33
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3ds Max: n-pole overload
I have had a personal project that I have been working on very slowly for a while, a dinosaur model. After learning a bit more on modeling, I noticed that my wires were absolute garbage. After reworking them, I got a much nicer poly-flow and reduced the outlandish number of n-poles.
However, several 6-poles are proving extremely difficult to work out. As you can see in the attached image, there are two 6-poles at the base of each nostril and one where the crest meets the forehead. So I guess my question is whether or not it would really even be worth any reconstruction to get these pesky poles out. |
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#2 |
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in search of excellence
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reconstructing nostrils would be definitely my first choice, cause you have to deal with a small amount of polygons instead of ditching everything. cleaning up the mesh is easy if everything is looped
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#3 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
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It looks like its smoothing out just fine with no pinching or lumpiness. So you'd probably be fine to just leave it. Fortunately, that area doesn't generally deform too much.
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#4 |
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Student Modeler
Join Date: Jan 2007
Location: Indiana
Posts: 33
Thanks: 1
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After getting some sleep I was able to see that this problem was not nearly as difficult as I thought before. I was able to get the 6-poles out, but generated a lot of 5-poles in the process. Anyway, input on the new wires is welcome.
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