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freeze transforms 3ds
hi guys
i got a problem when i ALT-click freeze transforms and rotation in 3ds max i don't think it working correctly (Ive tried the maxscript thats floating about but it doesn't work with 2013) its fine if i move the object then click transform to zero it gos back to when a froze transforms but if i add some animation then click transform to zero again it goes somewhere completely different and spoils my mesh ? also i have a bone problem they all seem fine but if i rotate the neck bone to much a the mouth bone spins/rotates ? |
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