|
|||||
|
|
#1 |
|
Author/Illustrator
Join Date: Nov 2004
Location: New Zealand
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
3D/2D Graphic Novel - Moth City
Hi everyone, I'm working on an online graphic novel called Moth City that I'd like your feedback on. I've attached some finished work below. You can see more work and learn a bit more at:
http://www.facebook.com/MothCity I designed, modeled and rigged my characters in Maya, and then do paint-overs in PS and Illustrator. I'm not actually sure that this saves me any 'penciling' time, but I have a mash-up of skill sets, so figure I may as well use what I've got. Anyway, i'd be interested in hearing your thoughts about the art. I'm working on the story at the moment, moving things around and tweaking with the help of some friends and supporters. I'll be working on a comicpress website soon, so in the meantime http://www.facebook.com/MothCity is the best place to go. Or here ![]() It's is a fresh take on the murder mystery that lives at the intersection of detective fiction, noir-horror and kung-fu. Readers can view Moth City online as it’s written, download eBooks and comment on work as it's created. Standard webcomic styles, but I'm going to try a few additional things as well. Anyway, it's a lot of fun, and thought you might be interested. It's a personal project that I'm working on full-time, which is new and exciting for me. Hope you like it, and I'd love to hear your opinions! Tim
__________________
My Comic's Facebook Page |
|
|
|
|
|
#2 |
|
Author/Illustrator
Join Date: Nov 2004
Location: New Zealand
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
Here are a few of the 3D models I built as part of the character design and illustration process. None of them have clothes or hair, but all are pose-able. All built in Maya.
__________________
My Comic's Facebook Page |
|
|
|
|
|
#3 |
|
Freelancer Illustrator
Join Date: Dec 2007
Posts: 1,233
Thanks: 4
Thanked 108 Times in 107 Posts
|
hmmmm 3D/2D Graphic Novel idea looks interesting. Do you have only two image like this?........... Please post more of your comicbook page work..
__________________
my blogpage Last edited by eydi; 26-02-2012 at 12:48 PM.. |
|
|
|
|
|
#4 |
|
Author/Illustrator
Join Date: Nov 2004
Location: New Zealand
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
Hi eydi, you can grab a 5 page preview from http://www.facebook.com/MothCity
3D/2D comics happen sometimes, but they're often these horrible poser-model comics, with 3D renders, which I've never been a big fan of. Though often the story pulls you along regardless.
__________________
My Comic's Facebook Page |
|
|
|
|
|
#5 | |
|
Freelancer Illustrator
Join Date: Dec 2007
Posts: 1,233
Thanks: 4
Thanked 108 Times in 107 Posts
|
Quote:
__________________
my blogpage |
|
|
|
|
|
|
#6 |
|
Author/Illustrator
Join Date: Nov 2004
Location: New Zealand
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
Here's the 2nd page
![]()
__________________
My Comic's Facebook Page |
|
|
|
|
|
#7 |
|
Monogon
Join Date: Aug 2003
Location: Lyon
Posts: 3,109
Thanks: 8
Thanked 228 Times in 215 Posts
|
Nice style man.
__________________
You see what happens Larry? You see what happens when you meet a stranger in the Alps? - Walter Sobchak My WIP dump |
|
|
|
|
|
#8 |
|
Author/Illustrator
Join Date: Nov 2004
Location: New Zealand
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
Another image, this one is a detail from a poster I'm working up. Go go orange!
__________________
My Comic's Facebook Page |
|
|
|
|
|
#9 |
|
Available for Freelance
|
this is mustard love all the stuff on ya site too
|
|
|
|
|
|
#10 |
|
Author/Illustrator
Join Date: Nov 2004
Location: New Zealand
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
Mustard? Heh, I'll take that as a compliment, thanks
![]()
__________________
My Comic's Facebook Page |
|
|
|
|
|
#11 |
|
Available for Freelance
|
yeah in england thats a compliment mate lol
|
|
|
|
|
|
#12 |
|
Registered User
Join Date: Jan 2006
Posts: 430
Thanks: 0
Thanked 4 Times in 4 Posts
|
I'm still trying to wrap my brain around your production process, because the closest I can get is that the 3d stuff is sort of like customized mannequins (or set-dressings) and you draw/color the stylized 2d version of it using the underlying 3d as a reference.
Because while you can "sort of" see the 3d stuff you've shown in the artwork, its only just barely visible. Which is awesome I might add. The style is perfect classic comic book inking and coloring.
__________________
Everywhere I go, there I'm not. |
|
|
|
|
|
#13 |
|
Author/Illustrator
Join Date: Nov 2004
Location: New Zealand
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
Yeah, that's pretty bang on.
I did all my character designs in 2D (photoshop/illustrator) then modeled the characters in Maya. They're not smooth skinned, just chopped up where the major bone pivots/rotations are and parented to a rig that I built. Because I designed and built them all from scratch, they can all have stylised proportions and bone structures, and quite unique looks, as opposed to something like (eek) poser. I haven't done any muscle deformation, facial expressions, clothing or hair. All that stuff is added by hand later. The sets and props are a bit of a mix; 3D is used at all it's really basic shapes. More for perspective than anything else. I don't muck around with lighting in Maya either. So they're sorta really lazy pencils that I ink over, light and colour.
__________________
My Comic's Facebook Page |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|