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Old 04-07-2011, 06:34 AM   #211
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i disagree with astroAJ, i think the hair and head proportions give her a much younger feeling without a slightly oversized head, she'd look too old..
but that's just another opinion

p.s: i'd rather give her slightly bigger eyes what would help in the cartoony feel and so the head wouldn't look too big.. but still i like it this way too :P
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Old 19-07-2011, 06:51 PM   #212
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Like the coffin's texturing.
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Old 07-08-2011, 12:08 PM   #213
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tsabszy: I hope I'll finish her someday.. aand bigger eyes may have worked better!

astroAJ: thanks!

washka: thanks!

So another project: an assassin girl, who is really hot! she uses thights and bras to distract her male opponents just long enough to kill them with one gentle move.. she never yet crossed a worthy opponent... maybe this night in Tureq, she will find her match finally, as she gazes upon the city where her target lives his life knowing nothing about the danger searching for him!

So i dont like the proportions just yet, i want to make her head bigger, so she is not a super hero, more like an assassin kinda girl.. of course only diffuse map, and about 4k triangles for the character. Swords and stuff, and a final picture just like I did for Spidey.. a night scene with rain, and an old city... I hope this will turn out as cool as I imagine
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Old 07-08-2011, 01:11 PM   #214
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Cool work, I'm liking the silhouette so far what's going to make her unique from every other hot assassin out there?
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Old 07-08-2011, 01:15 PM   #215
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Wow, I really like the shapes and silhouette so far! I agree the head could be bigger, otherwise the proportions are really nice.

I would suggest making her thigh/knee thicker right above the boot. It seems too skinny right now. And the fingers are thick and stumpy. I think they would look better if they were long and slender. Unless she has some sort of special gloves that I can't see because its a silhouette.

Im looking forward to seeing where you go with this!

EDIT: I have to agree with Astro. A female assassin character is not new territory. Do you plan on doing anything to make her unique? You're allowed to say "no" by the way. If this is just a practice piece, it doesn't have to be completely original.

Last edited by Buzzy; 07-08-2011 at 01:18 PM..
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Old 07-08-2011, 02:13 PM   #216
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if she fired poison darts drom her nipples it would be more interresting
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Old 07-08-2011, 02:24 PM   #217
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astroAJ: thanks! Haven't thought of any original stuff so far

Buzzy: Thanks! I agree with what you wrote, I'll make the changes!
I wasnt planning on making anything special on her.. I might come up with something later on.

poopipe: outstanding idea
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Old 08-08-2011, 07:09 AM   #218
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Like start style of da silouhette too, keep on this one.

If she hide under a cape, maybe a furtive weapon, or surprise close combat one, would fit better than a sword (for an assassin girl)?
Or some mystic/spellcaster with a familiar.

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Do you plan on doing anything to make her unique? You're allowed to say "no" by the way. If this is just a practice piece, it doesn't have to be completely original.
+1 about originality.
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Old 08-08-2011, 09:38 AM   #219
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Update!

washka: Hmm... you are right! I'll probably scale down those swords, and make them dagger like.. She needs more moremoremore weapons btw

There are places now which uses far more geometry then others, so I'll need to even that a bit. She is 5300 triangles so far, and I would like to keep the end result under 5k. And I still need to make a shoulderpad, probably a raven head.. just to be sure thats not original either

I'll give her a furry tail.. that will make her stand out a bit more Just kidding, don't know what original stuff can I add. I was thinking maybe about a cursed/demonic arm which is strapped around... but that would kill the starting idea: a sexy something She could have a cat pet, but I hate cats.

So the priority is kinda like this: sexy, then sexy, after that sexy, then deadly and after that original. If there is something original which fits the previous requirements, then please do share with me!
(I could make her a motorbike? Or ...)
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Old 02-11-2011, 09:58 PM   #220
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its not really realtime, but its a finished characer, so I think its ok to post it here.

did the sculpt with zbrush, and then played with photoshop for extra effects on top of the lightning which was done in 3dsmax.

hope you like it!
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Old 04-11-2011, 08:12 AM   #221
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You're quite on da line with the inner message of this one:
Smoking is cool? Smoking is lethal? Go make some abs listening metal? Death is a DJ?

Is it for a music cover/poster?

Still the image's working well, technically and stylistically, nice work.
Some Harley D or Ghost R. inspiration?
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Old 02-01-2012, 03:51 PM   #222
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washka: to be perfectly honest, I had no intention of showing any inner message with the picture, If I look at it from an educational point of view.. I wanted to show my feelings at the time: working out, takin lots of nicotine in any form (represented by cigarette here), listening to music ONLY instead of ppl, and the skull stands for the unhealthy/deadly emotional stage which all other elements represents (except maybe working out ) and I like the rain

latest piece I did for practice... Its a traveller monk, who does some serious martial art stuff... wanted to post a picture here before setting it up for a final scene where he does some karate type thingy..
its my own concept, with some elements I saw in movies, or game art.

still a wip of course, if you have any tips, ideas on how to improve it, I would be glad to hear them

happy new year btw!
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Old 02-01-2012, 05:23 PM   #223
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The only thing that looks odd to me is the left shoulder the zig zag pattern makes it look like its bionic rather than cloth. If that's the case it needs something to make it look like the elbow can bend.
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Old 16-05-2012, 12:05 PM   #224
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Kaiune3D: It does look odd ur right will look in to that!

I need help! I'm about to learn the unity3d engine and stuff, is there any good tutorials, articles or whatever that you can link here? It would be a great help!
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