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Old 29-04-2012, 08:52 AM   #1
Peter Salvatore
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Mav

Hi all

I decided to start from scratch, here are the updates and the referances that I am using

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Old 30-04-2012, 09:24 PM   #2
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Old 30-04-2012, 11:11 PM   #3
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Fantastic improvement. Keep it up
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Old 30-04-2012, 11:19 PM   #4
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+1 dude
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Old 06-05-2012, 05:33 PM   #5
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thanks guys

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Old 07-05-2012, 08:48 AM   #6
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Looks way better Peter
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Old 11-05-2012, 06:09 PM   #7
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thanks mstandar

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Old 12-05-2012, 01:11 AM   #8
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Nice steady progress. Only crit is that you included his hair in the back of his head. Round out the very back of the head a bit and it will look great.

Kudos to the huge improvement. Make sure you keep taking your time and getting a nice clean result.

Edit: In my own opinion, a grey standard material allows you to ignore the coloring and focus on the topology instead. Also, if you go to Render -> Environment then you can change the render background color to something lighter so you can get a good look at the actual silhouette of your object. Helps us out in our critiques as well.

Edit#2: Also, your wireframe looks good, but as you get into your model some more, it's going to look jumbled. Follow these steps to make a nice wireframe presentation shot.

1. With the move tool selected, SHIFT + Click your model.
2. The clone object window will appear, click ok.
3. With the cloned mesh selected, add a PUSH modifier in the modifier roll out (found on the far right)
4. Set the PUSH amount to something around .13.
5. Press 'm' to bring up the materials window, create a new material and make it into a wireframe material and apply it to you mesh with the PUSH modifier on it.
6. Change the color of that material to something lighter or darker than your original mesh, that way the wire sticks out more.
7. Feel free to make the wireframe material thinner

This will make for a nice smooth render shot you can use to show us your model's topology. Hope it helps!
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Old 12-05-2012, 01:50 PM   #9
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Hello there Peter. This is much better than before Keep it up..with no practise there are no masters..
Here is another technique for creating wireframe renders, using composite material
http://www.mrbluesummers.com/1318/vi...rame-rendering
I think its very fast and efficient. Put that material as an overriding material inside max so you dont have to assign it always again and again Good luck
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Old 15-05-2012, 07:54 PM   #10
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thanks pavolsky





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Old 15-05-2012, 10:32 PM   #11
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One thing i'm wondering Peter. When you're modelling, are you doing it oolygon by pgolygon, or do you start with likd, a cube and cut into it the lines that make the topology? Because, doing it poly by poly is much much slower and more complicated in the long run.

It's nice to see your progress dude.
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Old 16-05-2012, 01:43 PM   #12
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Hi Tekneek

I do poly by poly ya it takes a bit more time rather than doing maybe with box modelling
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Old 16-05-2012, 03:30 PM   #13
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nice to see people supporting sir peter salvatore now
keep it up dude
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Old 23-05-2012, 07:49 PM   #14
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Old 24-05-2012, 04:18 AM   #15
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your modeling looks good but take a moment to go back and shift the polygons around to bring the anatomy back to where you want it. This is one of those reasons why I suggested working in lower polygon budgets first so you can go back and change any details you want.

Take a look at this picture to get a good idea of the male proportions.

Excellent progress, definitely better than your previous thread. You are making GREAT progress!
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