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#1 |
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Registered User
Join Date: Sep 2009
Location: London
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FBX Export from 3Dmax 2011 and Import into Maya 2011 problem.
Hi,
I have recently discovered this problem when I export certain objects using the FBX exporter from 3D Max into Maya they seem to have almost like a normal map applied to them (like material with red/blue hues). I investigating this further and they still have its texture that’s meant to be applied on the object, but under the Attribute editor/Mesh component Display the Display colours option is ticked. This creates this viewport issue on screen. This is easier enough to tick off for one object but when you have 50 odd it gets really repetitive and boring and I would like to know the reason why this happens only on certain objects. There must be something to do with either the FBX exporter or the object properties inside 3D MAX. As you can see from the image below these two seats have the same textures applied to them and only the front seat has this issue. Has anyone else had this same issues or might know the answer to fix this problem. Many thanks Jake
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www.jakechilds.co.uk "Hear and you forget; see and you remember; do and you understand." |
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#2 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
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Is there a specific reason you are using FBX? Do you need the color data? If not, doing this transfer with OBJ would strip all color data from the model.
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#3 |
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Registered User
Join Date: Sep 2009
Location: London
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Yeah its need to be FBX as I need to keep to materials and textures.
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www.jakechilds.co.uk "Hear and you forget; see and you remember; do and you understand." |
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#4 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
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dont know this max to maya fbx piplimne, but ofr max to unity pipline we mostly use default autodesk media settings with some of the option changed as animation, unit and normals option.
as for the object it self - make shure you didnt tick the vertex colour display in object properties. |
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| Greatpaulius-st! Thank you: | codeplus (20-05-2012) |
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