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#121 |
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That looks awesome. I like the orange version more, mabye some suddle blue is good idea as TekNeek suggested
And add vignette effect, i think it will fit in it. Keep it up! |
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#122 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
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Thnx guys for the comments, updates on spaceship scene are coming lol.
I really needed to get this speed model out of my system lol |
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#123 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 984
Thanks: 119
Thanked 138 Times in 132 Posts
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Forgot to upload the final version of the spaceship. Sorry if I couldn't implement all feedback
![]() Breakdown: http://youtu.be/c5bXN_u4oeY I think I might have a break and then go back to completing The Old Room project... |
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#127 |
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Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
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Turned out very nice
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__________________
Rolex Daytona - WIP: http://forums.3dtotal.com/showthread.php?t=83457 |
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| GreatMStandar! Thank you: | astroAJ (23-05-2012) |
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#128 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 984
Thanks: 119
Thanked 138 Times in 132 Posts
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Started working on the Old room project again, hope to have it finished in the next few weeks
![]() Still texturing everything in Mudbox... |
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#129 |
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Reliable Moderator
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Some sweet texture work and models there matey
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__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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| GreatClassicGamer-3DT! Thank you: | astroAJ (06-06-2012) |
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#132 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 984
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Thanked 138 Times in 132 Posts
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Seems like there is a never ending supply of objects I need to texture *_* but I'm learning a lot in the process
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#133 |
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Reliable Moderator
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Wow they are really looking cool, and you UV mapping/unwrapping too? I hate doing that but if done right can really show your model off well and take it to a whole new level..... that's probably why my texturing skills suck lol.
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#134 |
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Available for Freelance
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yeah nice textures man look forward to the final image/animation ?
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#135 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 984
Thanks: 119
Thanked 138 Times in 132 Posts
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Yep all UV mapped. I used to hate UV mapping a lot because Maya still uses projection based approach. I recently discovered a plugin called RoadKill which makes the process 100 times easier and faster. Now UV mapping is less of a burden and I can focus more on other aspects
![]() @Needse Just a camera move for the showreel, nothing fancy for this one ![]() Last edited by astroAJ; 06-06-2012 at 02:07 PM.. |
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| GreatastroAJ! Thank you: | needse (06-06-2012) |
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