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Old 21-04-2011, 02:25 PM   #1
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Wheatley

Well, it's been awhile since I've done any personal projects (work always gets in the way.) I've found time recently to begin work on Wheatley, a character from Portal 2. Please give me thoughts and crits. I haven't textured him yet, but the modeling is mostly done.
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Old 21-04-2011, 02:26 PM   #2
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More process
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Old 21-04-2011, 02:28 PM   #3
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and even more and a test in an environment. I'm about to start texturing. I have him unwrapped.
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Old 24-04-2011, 05:31 PM   #4
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Inspired from Portal 2 ?
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Old 24-04-2011, 05:43 PM   #5
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Wheatley IS a character in portal 2.
I think that goes without saying.

It looks great.
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Old 24-04-2011, 07:28 PM   #6
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I think the main body needs some smoothing but apart from that its looking good.

Lebaje: It does say in the original post that its Wheatley from Portal 2.
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Old 24-04-2011, 08:10 PM   #7
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Great
Now do Glados. Maybe make a scene with them both in together
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Old 25-04-2011, 07:50 AM   #8
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I'm not sure what software you are using. But I would stick on turbo smooth or the equivalent to the software your using. It will improve your model by a lot . look forward to seeing more
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Old 26-04-2011, 01:41 PM   #9
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Ok, well take it as a compliment, i never played the game and i can recognize what you did
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Old 22-05-2012, 06:06 PM   #10
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I just realized I never posted the final version of this. So here it is. Let me know what you think.

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Old 22-05-2012, 10:29 PM   #11
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Looking at it now, and it's been a long time since posting anything other than this last image, and looking at the comments, all the edges could use a good beveling and a few iterations of turbosmooth wouldn't go amis (after the bevels of course.)

I did the weighted companion cubes. Maybe I'll turn my sites on GLaDOS next.

Thank you for the replies.
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