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#1 |
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Just A Number
Join Date: Dec 2008
Location: Northern Virginia
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Wheatley
Well, it's been awhile since I've done any personal projects (work always gets in the way.) I've found time recently to begin work on Wheatley, a character from Portal 2. Please give me thoughts and crits. I haven't textured him yet, but the modeling is mostly done.
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#2 |
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Just A Number
Join Date: Dec 2008
Location: Northern Virginia
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More process
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#3 |
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Just A Number
Join Date: Dec 2008
Location: Northern Virginia
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and even more and a test in an environment. I'm about to start texturing. I have him unwrapped.
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#4 |
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Student in 3D
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Inspired from Portal 2 ?
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#5 |
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D3
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Wheatley IS a character in portal 2.
I think that goes without saying. It looks great.
__________________
Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- FINISHED Starfighter: Kavak-- WIP
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#6 |
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Registered User
Join Date: Dec 2006
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I think the main body needs some smoothing but apart from that its looking good.
Lebaje: It does say in the original post that its Wheatley from Portal 2. |
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#7 |
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Perfectionist...
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Great
![]() Now do Glados. Maybe make a scene with them both in together ![]()
__________________
First Finished Project: Z-5500 Speaker Set Current WIP Projects: Korg Krome from PMC Xbox 360 set Older WIP Projects (Some dead for now): Z-5500 Speaker Set WIP (Now Finished) Dance Pad Model (DDR/DS) WIP |
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#8 |
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kittens go mew mew mew
Join Date: Jun 2009
Location: East London
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I'm not sure what software you are using. But I would stick on turbo smooth or the equivalent to the software your using. It will improve your model by a lot
. look forward to seeing more
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Dyslexic Ninja
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#9 |
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Student in 3D
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Ok, well take it as a compliment, i never played the game and i can recognize what you did
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#10 |
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Just A Number
Join Date: Dec 2008
Location: Northern Virginia
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I just realized I never posted the final version of this. So here it is. Let me know what you think.
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#11 |
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Just A Number
Join Date: Dec 2008
Location: Northern Virginia
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Looking at it now, and it's been a long time since posting anything other than this last image, and looking at the comments, all the edges could use a good beveling and a few iterations of turbosmooth wouldn't go amis (after the bevels of course.)
I did the weighted companion cubes. Maybe I'll turn my sites on GLaDOS next. Thank you for the replies. |
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