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Old 25-05-2012, 09:59 AM   #1
spartan118
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Hot female characters... need help.

I'm trying to create some hot bodies for characters in my animation (see my signature for details) and I need some help in terms of proportions skin texture's and creating those damn eye's!!! here are a few images of what I'm working on now.
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Old 25-05-2012, 12:44 PM   #2
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Remodeling the face, wanna give her a bit of a final fantasy look... Big Asian eyes, actually thats the only thing I changed, but a difference.. Guess eyes do carry a huge effect. Will see about the rest of the geometry cause I dont not want her to look too asian !!!

By the way i'm not looking too much for realism, they just need to look real good.
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Last edited by spartan118; 25-05-2012 at 12:47 PM..
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Old 25-05-2012, 02:47 PM   #3
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Old 26-05-2012, 12:58 AM   #4
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I think you are off to a great start. With some geometry, put in some eye lashes. Shape the eye lashes, too. For the eyes, place a sphere. Don't forget to put a little bulge on the eye lens. Use a blinn shader foe the eyes. Go to http://www.3d.sk/ for some face and body textures. You will also find some female body type to use as modeling reference.

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Old 06-06-2012, 03:38 PM   #5
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Thanks man, will do. Update,.. had no internet the past week and a half. This is what I got so far,.. still gonna do more changes on the face, it's not making me happy right now, as for the body for the most part I'm satisfied though gonna retouch it here and there.

The hair and fur feature max has is giving me a real headache.. its wayyy too unstable, I'm using some temporary planes for the hair right now but I need a solid hair system, does anyone know any good hair plug-in for 3dmax, I am using vray 2.0 and I've read hairtrix is really good with it, so I am considering getting myself a copy of it,.. anyone know anything about that.

Need help on the face guys.. I can tell there's still a bit wrong with the chin and the eyes but what am I not seeing?
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Old 07-06-2012, 05:14 AM   #6
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A close up of the face with new hair, using vray 2.3 demo, love the new hair shader, renders faster and its much more stable than max's hair shader... guess i'm gonna have to upgrade my vray, and maybe get a copy of hairtrix aswell cuz i hear it works way better with vray.
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Old 07-06-2012, 11:40 PM   #7
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Hey man, good going!

The two most prominent errors I see in your characters is that 1. You need to take into account the curvature of the spine, our backs aren't completely flat or bent just slightly, on skinny people you can see the curves well.

The second thing is those big anime eyes all your characters seem to have, they are really creepy :<

Keep the updates coming dude, looking good so far ^^
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Old 08-06-2012, 12:29 PM   #8
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Great improvement with your character work, nice edge flow on the body. Watch your face topi though, you're going to have a hard time with the flow around the mouth and nose. As it is, her face will bunch up oddly at the cheek when she smiles, which is probably not what you are going for. With the eyes, keep in mind that the top of the iris is generally covered by the eyelid, otherwise they will look overly severe. They're a. It doll like as well, try to give the corners and lids some more form and definition, I've found the area above the eye is extremely important if a woman to be attractive. Too smooth they look like dolls, too shaped and they look like boy George. The mouth is great though, just work on the cheeks and eyes.
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Old 15-06-2012, 06:59 PM   #9
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Thanks guys.

@ninthjake I will take care of the back, reduced the size of the eyes a bit.

@parleee thanks for the advice, i actually messed around with the mouth abit b4 i read this.. hope it still ok, and yea i need to work on head topology bit more, body's easier to deal with these day's but faces are a major headahce.

made some changes and came up with a concept for her costume for the first scene in the animation, going a bit cyberpunk as the setting of the animation is in the future...

Anyone know how to get a pale looking skin material with vray sss2?
Actually in the animation the sun never shines cuz its covered by a dark cloud,... you know like at the end of the world, so i figur she should have very white pale skin, there's probably a gazzillion ways to do this but aint figured any of them out,.. vray sss2 skin material's kinda tricky, my texture map is fine and everything looks ok under normal material but vray sss material is always giving me a tanned look in the end, i cant seem to get a pale look.
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Old 18-06-2012, 08:35 AM   #10
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Anyone know where I can get some good ref pictures / videos for facial animations and morph targets?
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Old 14-08-2012, 02:05 AM   #11
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Quick comment,
Fromthe front looks amazing but the profile lacks volume on the legs. here is a little photoshop pic to explain my pont.
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Old 29-08-2012, 06:18 PM   #12
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Yeah your right, already took care of that.. will show some later, thanks.

BANNNG... Sorry for being a bit excited but ive never made anything this nice before! Well after several days of none stop work on the face eyes and texture I'm happy with where this is going!

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Last edited by spartan118; 29-08-2012 at 06:27 PM..
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