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#1 |
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Les Taylor
Join Date: Feb 2012
Location: Birmingham, AL
Posts: 19
Thanks: 3
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Skydome and Final Gather??
I am in the process of creating a skydome in Maya and I am using final gather with a light blue environment background color. My sky .tif file is pretty much the same light blue color with some white clouds. I also have an additional directional light to further mimic the sun light.
Here is the issue. The referenced models render a darker shade with the skydome. If I take the skydome out, it renders correctly. Is there a way to make sure the skydome does not block the final gather, or am I going to have to render the skydome out separately and compose it in Adobe Premiere/After Effects? Note: I am trying to eliminate Maya Sun and Sky and IBL lighting as options for lighting this scene. I want to recreate daytime light with a directional light, skydome, and final gathering. Thank you for any suggestions on this... |
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#2 |
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in search of excellence
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Not a Maya user, but have you tried setting the skydome not to cast shadows or receive shadows etc. but only visible to renderer/camera. If he is visible to FG rays it will calculate him in the scene making it a bit darker judging by the object and the it's texture. If you remove him from the equation, scene won't be affected
also, thing we have in max, and i do believe maya has this is the option that a light can exclude an object - set your directional light to exclude the skydome and try then sorry if none of this helps, just giving advise from a max perspective. |
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#3 |
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Registered User
Join Date: May 2012
Location: London
Posts: 3
Thanks: 0
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What you could do is just render it on a separate layer.... or go into the render stats of the skydome and turn off visible in final gather, also turn off cast/receive shadows on the dome. That should do the trick
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#4 |
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Les Taylor
Join Date: Feb 2012
Location: Birmingham, AL
Posts: 19
Thanks: 3
Thanked 0 Times in 0 Posts
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Thanks for the trick...ha. No seriously, I am thinking about just compositing my sky in after effects.
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#5 |
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Lighter/Compositor
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can you not just go into the render stats for your sky dome and turn off final gather cast and receive under the mental ray tab?
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