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#1 |
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Registered User
Join Date: Oct 2008
Location: colombia
Posts: 330
Thanks: 2
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Normal map applied doesn't look good
Hi, i 've been working in some 3d models using 3ds max, and i exprot them to Zbrush, extract normal and return to max to apply the normal map. When i worked on 3ds max 2011 there was no problem, but when i started working on 3ds max 2012 something happened and the normal map is not applied correctly, well i think so
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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those colours look wrong for a start
disable gamma correction on bitmaps |
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