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Old 01-06-2012, 09:32 PM   #1
Steban
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Normal map applied doesn't look good

Hi, i 've been working in some 3d models using 3ds max, and i exprot them to Zbrush, extract normal and return to max to apply the normal map. When i worked on 3ds max 2011 there was no problem, but when i started working on 3ds max 2012 something happened and the normal map is not applied correctly, well i think so
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Old 01-06-2012, 11:18 PM   #2
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those colours look wrong for a start

disable gamma correction on bitmaps
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