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Old 18-04-2012, 02:32 PM   #31
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Thanks fynn, I agree

Update, didnt work on it much last week, this is where it is now.
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Old 18-04-2012, 06:07 PM   #32
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That character shows how much you have improved since you started the project, compared with the other main character.
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Old 19-04-2012, 05:59 AM   #33
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Thanks I think so too.

Which texture do you guys think is better for the orange jumper.. with or without the scales, i think scales a bit common, specially in games like mass effect.

About to finish and texture the armor.
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Old 19-04-2012, 06:46 AM   #34
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I think I'll redo the main character, the projects gonna take longer than expected anyway and remodeling and rendering her on the first scene won't set me back more than 2 weeks since I've got the whole process down now on the back of my hand. the result will certainly be worth the time. But I will get into the new environments before I do that.
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Old 19-04-2012, 07:04 AM   #35
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with the scales
keep working
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Old 06-06-2012, 03:50 PM   #36
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First scene http://www.youtube.com/watch?v=O7Oo-Ri2BVY (OLD!!! to be reworked)

Hey guys, it's been a while but I'm back on this, I just had to take a short break and get some money in my pocket... I've been redoing the main character, gonna rerender the whole first scene,.. modify the enviroments to be a bit more cyber punk. But for now here's the how she looks... satisfied with the body but that's not the final face, she needs to be HOT!!!

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Last edited by spartan118; 06-06-2012 at 04:04 PM..
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Old 06-06-2012, 03:52 PM   #37
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yeah big improvement kool stuff
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Old 06-06-2012, 10:04 PM   #38
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I think she does look rather hot... Keep it up! Tonnes better!!!
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Old 07-06-2012, 05:10 AM   #39
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Thanks guys.

Here is a bikini version and a close up of the face with new hair, using vray 2.3 demo, love the new hair shader, renders faster and its much more stable than max's hair shader... guess i'm gonna have to upgrade my vray, and maybe get a copy of hairtrix aswell cuz i hear it works way better with vray.
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Old 12-06-2012, 01:25 PM   #40
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Think I prefer the long sweeping hair better. It suited her face, but if thats harder to control
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Old 12-06-2012, 10:10 PM   #41
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I agree, I'm actually gonna stick with the long hair, figured a few tricks on how to keep the hair stable... rendering is still a bit of a problem but not as bad as before.

Here's a draft render of what it's looking like now, +Bigger boObs, not sure if that's working though, might have to tone em down a bit.
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Old 15-06-2012, 05:20 PM   #42
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I've lost a bit of time remodeling her but I think this is a major improvement over the initial character.

Came up with a new concept for her costume, still modeling & texturing it, just got the top done and like i said earlier everything is gonna be a bit more cyber punk so im thinking of new ideas for the bedroom...
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Last edited by spartan118; 15-06-2012 at 05:23 PM..
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Old 18-06-2012, 10:26 AM   #43
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These are some renders of the city I didnt post before, but I am going to change the layout of the whole city, I got a pretty cool idea for it... Update coming soon.
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Old 22-08-2012, 11:32 AM   #44
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Hi guys, it's been a while... here's a quick update on the main character, gonna continue with the environments soon as she's done.
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Old 26-08-2012, 08:59 AM   #45
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OMG... this is a lot of work you have going on... keep going

Cheers,
ak
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