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#16 |
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Registered User
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Thanks!
![]() So i possed him. I think i will do a different pose for each side. Right now is reading too symmetrical. I will also be added wood cracks and such. But that will be later on. When i start the texture. ![]() ![]() Last edited by Raul; 14-06-2012 at 09:15 AM.. |
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#17 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 990
Thanks: 123
Thanked 139 Times in 133 Posts
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This is shaping up brilliantly, loving the intricate details to
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#18 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
Posts: 2,723
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Thanked 126 Times in 113 Posts
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Nice work, already, the idea is quite brilliant.
...brilliant... ![]() Keep on this way!
__________________
Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#19 |
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Digital Artist
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Thats sick man! Sweet scales = crazy alphas!
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#20 |
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Registered User
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Thank you guys! I am glad you like
![]() Well, moving forward, i did a quick block out of the fortune teller tonight. I thinnk i spent too much time trying to get the face right. Still not too happy with it. Then i did quick basic blockout of her accessories and clothing. ![]() |
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#21 |
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Registered User
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Thank you again, for the kind replies!
The girl was a bit more work than i thought. Getting the face right was ver difficult, but for now this is as good as its gonna get. ![]() ![]() |
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#22 |
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Digital Artist
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And you were complaining about making people lol Looks very nice!
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#23 |
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Your Cuban Daddy
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progress is looking good, really liking all the details
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#24 |
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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
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Looking great.
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#25 |
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Registered User
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Im a slacker, im sorry. After my buddy elliot lilly took the time to make me a paint over. Well i decided that maybe it was time to start over. Because some of his suggestions were too awesome too pass, yet implied me changing a lot of the geometry.
![]() ![]() And here is it after the changes ![]() ![]() |
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#26 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 990
Thanks: 123
Thanked 139 Times in 133 Posts
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Big improvement on the overall design, I especially like the improvements on the characters pose.
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#27 |
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Available for Freelance
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yeah thats looking sweet dude
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#28 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
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Thanked 126 Times in 120 Posts
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Nice.
Considered making the ball a bit smaller though? |
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#29 |
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Your Cuban Daddy
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def like the new overall shape and the details, agree about the ball being a tad smaller
Keep it up. |
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#30 |
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Registered User
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Thank you guys for the crits and comments!
About the size of the ball, yes it looks humongous but it will stay that way as i need it to be the focus point of my piece. Here is a baked version, screengrabs are completely from udk. Right now, they look pretty bland and crappy. Over the weekend i will work on a better presentation. To better match my high poly model. Also need to find out how to render high rez images. ![]() Proof that is all in the editor! ![]() ![]() |
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