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Join Date: Jun 2012
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3D Artist/Designer
3D Artist/Designer
Description: This person will be using 3DStudio Max for low-poly model creation, UV’s, re-topology, rigging, animating, and exporting. They will be using Photoshop CS5 for model reference sheet creation and to create photo-sourced textures. ZBrush 4R2 is available for use to paint out texture seams, decimate hi-poly scans, and for re-topology as well. Responsibilities: The 3D Artist will work with a small team of developers to create efficient and highly-accurate models of real-world items to be used in a real-time simulation software package. Artists will photograph objects, and re-create the items in 3D. Textures are created by photo-sourcing, with minimal hand-painted touch-ups. Requirements: • Ability to create efficient Low-Poly Models • Efficient UV Layout • Re-topologizing Hi-Poly models • Create high-quality Photo-sourced textures • Rigging/Skinning • Animating (Basic, Beginner level) • Working knowledge of 3DStudio Max (or similar 3D software, but experience with Max is preferred) • Experienced user of Photoshop (CS5) • Eligible for Security Clearance Bonuses: • Experience in a real-time environment (3D simulations or games – 2+ years) • Experience with Unity 3D Game Engine • Knowledge of advanced texture-creation process (Normal maps, Specular maps, etc) • 3D graphics-related Degree (preferably game-art related) Position Type: Full-time Location: Arlington, VA Applicants will be required to complete an Art Test before hire Please submit resume to Stephanie Bristow at Stephanie.bristow@filollc.com http://www.filollc.com/ |
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