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Old 21-06-2012, 05:53 PM   #1
FILOLLC
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3D Artist/Designer

3D Artist/Designer

Description:
This person will be using 3DStudio Max for low-poly model creation, UV’s, re-topology, rigging, animating, and exporting. They will be using Photoshop CS5 for model reference sheet creation and to create photo-sourced textures. ZBrush 4R2 is available for use to paint out texture seams, decimate hi-poly scans, and for re-topology as well.

Responsibilities:
The 3D Artist will work with a small team of developers to create efficient and highly-accurate models of real-world items to be used in a real-time simulation software package. Artists will photograph objects, and re-create the items in 3D. Textures are created by photo-sourcing, with minimal hand-painted touch-ups.

Requirements:
• Ability to create efficient Low-Poly Models
• Efficient UV Layout
• Re-topologizing Hi-Poly models
• Create high-quality Photo-sourced textures
• Rigging/Skinning
• Animating (Basic, Beginner level)
• Working knowledge of 3DStudio Max (or similar 3D software, but experience with Max is preferred)
• Experienced user of Photoshop (CS5)
• Eligible for Security Clearance

Bonuses:
• Experience in a real-time environment (3D simulations or games – 2+ years)
• Experience with Unity 3D Game Engine
• Knowledge of advanced texture-creation process (Normal maps, Specular maps, etc)
• 3D graphics-related Degree (preferably game-art related)

Position Type:
Full-time

Location:
Arlington, VA

Applicants will be required to complete an Art Test before hire

Please submit resume to Stephanie Bristow at Stephanie.bristow@filollc.com

http://www.filollc.com/
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