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Old 21-06-2012, 11:31 PM   #31
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update on the M ATV

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Old 22-06-2012, 07:59 AM   #32
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New update

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Old 22-06-2012, 09:34 AM   #33
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wow that’s some impressive modelling for a few days
Hope u find a job soon and don't burn out from doing so much work.
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Old 22-06-2012, 09:37 AM   #34
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i cant even begin to work out how you go about all them booleans its insane
but great end results nice work
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Old 22-06-2012, 01:26 PM   #35
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this is madness
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Old 22-06-2012, 02:48 PM   #36
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i've been told booleans are a big no no. But i'm guessing you know that already - this is just some test you are doing?
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Old 22-06-2012, 02:53 PM   #37
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I don’t think he will be smoothing the mesh so it shouldn’t be an issue??
Correct me if I'm wrong.
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Old 22-06-2012, 02:56 PM   #38
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the thing with doing it this way is the pieces are almost uneditable

final product looks nice though so crack on mate
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Old 23-06-2012, 07:41 AM   #39
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Thank you guys for the compliments. Yes I use a lot of booleans. I have never had any issues with it. I dont smooth any of my models either.


Heres a render test. I dont like it. It looks fake
Ill need to keep tweaking the shader and light setup to get it right.

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Old 23-06-2012, 08:06 AM   #40
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slightly different color tone

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Old 29-06-2012, 12:05 AM   #41
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nice truck ...
the amount of details between the truck and the weapon are insane

really like what you have going on there
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Old 06-07-2012, 07:14 AM   #42
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WIRE FRAME?

i'm not understand your wire , what are the booleans ?

And another question for you , how you can to work the texture, with booleans method?

Thanx

why do you not use polygon method?

Last edited by ramek81; 06-07-2012 at 07:52 AM..
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Old 06-07-2012, 07:42 AM   #43
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Sorry , your model not have the smooth is right?

The your modeles are all in nurbs and booleans methos is right?
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