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Old 30-06-2012, 09:56 PM   #1
rockyourteeth
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3DS MAX 2011: Bug with reverting to shadow mapped lights?

I'm having an issue and it's driving me crazy! It seems like a bug, but maybe I'm just doing something wrong.

Basically I've got various saved scene states with different lighting set ups. I'm using Mental Ray, with raytraced shadow lights. When I save and restore the scene state I'm using "Light Properties", "Light Transforms", and "Environment", but it seems like occasionally when I switch from scene state to scene state, all of my scene state settings switch all of my lights to shadow map!

Does anyone know of a bug like this in Max 2011? Or a reason why it might be happening?

Thanks!
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