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Old 28-06-2012, 09:35 PM   #181
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realy nice progress. +1 for the broken vindow, and you have som elight leaks or atifacts below the window .
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Old 29-06-2012, 12:52 PM   #182
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Ok I think I'll call this one finished. Learned a lot from this especially about texturing and lighting. There’s still some issues with the light leeks but I think I reduced it quite a lot compared to before and its not that noticeable. I also fixed the window glass, added some trees and adjusted the curtains. I tried adding in the light rays first using volumes but it took forever to render and then I tried using a spot light with fog but it didn't look convincing thus I left it out.

I might do a little camera move render thingy for the folio. Overall I'm happy with this
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Old 29-06-2012, 02:13 PM   #183
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Nice result man!! A little tip for the light rays- render it as a separate layer (put a black, no reflective material on everything= thus volume light will render much faster) and then composite it in PS or some other software.
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Old 29-06-2012, 02:23 PM   #184
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yeah good job astro love the close up render nice styling going on man
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Old 29-06-2012, 03:42 PM   #185
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Did u notice that the lamp ressembles a fly?
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Old 09-07-2012, 02:01 PM   #186
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Thnx guys, sorry for late reply

Its been over a week since I last updated this. I've been busy doing a little web based advertisements and compositing for a company to bring in a bit of $$. Unfortunately not 3D related but every bit of experience helps, unfortunately very little time to do 3D then.

Anyways I want to learn a bit about Syntheyes, so I thought I might do a basic 3D track and incorporate a model into it. I've been quickly blocking out this Star Wars speeder thing to incorporate into the scene.

That’s all I've had time for so far.

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Old 09-07-2012, 02:08 PM   #187
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Don't forget to add a slight bevel onto the base of the cylindrical parts portruding from the flat bits, to add more realism to the legos
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Old 09-07-2012, 02:17 PM   #188
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Yep, will do. Just trying to measure everything up at the moment and make sure proportions are correct etc. Then I'll add details
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Old 09-07-2012, 02:23 PM   #189
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hey mate kool stuff dude

i dunno how much you know about syhneyes already but i made a very very basic tut years ago for camera tracking with sythn and max

!!!may help may not !!!

http://www.youtube.com/watch?v=ZfnfxFPST20
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Old 09-07-2012, 02:37 PM   #190
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thnx needse, yeah I'm looking for something a little more complex though, mainly manual tracking and cleaning up shaky film etc.

One of the comments gave me a chuckle though
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Old 10-07-2012, 07:23 AM   #191
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Hey, those Legos are looking good.

If you're wondering about the measurements, I always use the ones given in this tutorial: http://www.3dtotal.com/index_tutoria...7#.T_vYHJK0N2A

They're correct by the way. I bought a caliper a while back and measured some Lego pieces, and it all's accurate.
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Old 17-07-2012, 01:12 PM   #192
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Been chilling for the past few weeks, trying to recover but I'm going to start another big project soon, so it will be fun.

Tried using zbrush today, I'm quite a newbie to it though I have touched it a little before.
I need to start a organic sketchbook but for now I will leave this here.

Also what brushes are there to add fine details to a face like skin pores??
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Old 17-07-2012, 02:35 PM   #193
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this one is useful
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Old 18-07-2012, 06:25 AM   #194
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thnx Cuban, I'll put this alpha to good use
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Old 18-07-2012, 06:44 AM   #195
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You know about --this--?

Oh, and also, get --this brush--, it's a lfesaver!

It's a nice head, dude. Some spit,some polish.

EDIT- since I'm at it, I made a rock sculpting tutorial for a friend of mne the other day, maybe you'd --like to benefit from it as well--
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Last edited by TekNeek; 18-07-2012 at 06:48 AM..
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