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#256 |
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Registered User
Join Date: May 2006
Posts: 372
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Thanxs
![]() Last edited by laur2000ad; 24-06-2012 at 04:09 PM.. Reason: update |
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#257 |
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Join Date: May 2006
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![]() Last edited by laur2000ad; 22-06-2012 at 02:37 PM.. |
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#258 |
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Registered User
Join Date: May 2006
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#259 |
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Freelancer Illustrator
Join Date: Dec 2007
Posts: 1,233
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Thanked 108 Times in 107 Posts
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__________________
my blogpage Last edited by eydi; 24-06-2012 at 03:09 PM.. |
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#260 |
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Registered User
Join Date: May 2006
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The sea and clouds are a photo
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#261 |
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Join Date: May 2006
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![]() Last edited by laur2000ad; 03-07-2012 at 08:30 AM.. |
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#262 |
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Registered User
Join Date: May 2006
Posts: 372
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#263 |
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Registered User
Join Date: May 2006
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Thanks: 3
Thanked 2 Times in 2 Posts
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#264 |
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Registered User
Join Date: May 2006
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Study
![]() Last edited by laur2000ad; 12-07-2012 at 12:51 PM.. Reason: update |
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#265 |
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Registered User
Join Date: May 2006
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![]() Last edited by laur2000ad; 12-07-2012 at 04:52 PM.. Reason: update |
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#266 |
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the enviroment it's **** becouse i don't do it enviroments until now,,or architectural stuff,,but i try to compensate,,both they are after references
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#267 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
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oh cool metropolis, nice one
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#268 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
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When you 2D (painting) over 3D, you could try to "erase" or "substitute" the 3D aspect more. Name of the process is integration.
In brief, you need to learn a bit more about FX...and post-prod. Just a 50 cent advice. Keep it up on your road man!
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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#269 |
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Registered User
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Tx Washka.
Comics time ![]() Last edited by laur2000ad; 30-07-2012 at 09:43 AM.. Reason: update |
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#270 |
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Registered User
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Guys you are all so skilled. I admire all of you.
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