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#1 |
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Registered User
Join Date: Oct 2008
Location: colombia
Posts: 330
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film industry 3d workflows? - help and information please
Hi all, i've been loking different 3d artist's work and most of them create great 3d models using Zbrush from begining to the end. I want to know how do 3d artists in film industry work, do they create a base mesh using blueprints in max or maya or any other software, create uvs and then add some detail in Zbrush?
or they create a 3d high poly model in zbrush without topology work, just sculpt and then they retopologize it in any 3d software, create uvs and texturize it? i'm asking because i want to know film industry 3d workflows, in order to practice them and try to create models using those workflows. |
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#2 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,558
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well you just named allmost all workflows they use
. basicly it depends on the studio. every studio has its workflow adn diferent people have their own wirkflows , so basicly practise the workflow that makes you deliver the best result as fast as posible. |
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#3 |
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Registered User
Join Date: Oct 2008
Location: colombia
Posts: 330
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tnaks man, i'll keep using the one i've been developing!
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