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#121 |
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Wait, whut?
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Meh.
Wanted to make the demonface thingy from yesterday more -hammer iron- like. And I'm just concepting the rest of the gauntlet. No biggie, slow and steady ![]()
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#122 |
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Wait, whut?
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Redesigned, and a little less meh..
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#123 |
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Wait, whut?
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Finished the Gauntlet, off to other stuff.
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#124 |
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Wait, whut?
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Outside of some spit and polish, I deem the gauntlet finished, and will now move onto other bits.
And, sorry about the large image, but I deem it worthy of all them details.
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#125 |
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Wait, whut?
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Small update for tonight. This is the backside of his neckguard.
Comments welcome ![]()
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#126 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
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Looking good mate. The softness should help with normal map baking but it might be nice to sharpen it up a bit more in places to make the details pop
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#127 |
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Wait, whut?
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Thanks dude
![]() I'll look into the blurriness of it. Some part of it stems from resizing the image, and other is the fact that Dynamesh blurs the mesh a bit when it recalculates. So, since I *really* dig the workflow with Dynamesh, I'll have to fix it when the Design Sculpting phase is done (I plan to add a bunch of destruction, scratches, dents and gryme, since this is supposed to be ancient, and sharpening the model also). I'm still trying to decide whether I should make it low-poly though. Depends on how lazy I get.
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#128 |
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Wait, whut?
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Finished the neckguard tonight.
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#129 |
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Wait, whut?
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Bleh.
Been spending time today making some Alphas, since the whole "random Squiggly Lines" approach is a helluvalot reduntant, and not giving the visual 'pow' this character deserves. So, Here´s a test (I know I have to fix the 0 position of them, but I'm too lazy to do it now). I have more alphas to do though ![]()
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#130 |
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ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 989
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really nice details there man
U using vector displacement maps or just disp maps? |
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#131 |
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Wait, whut?
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Thanks dude
![]() I'm just making regular Alphas in ZBrush, and then placing them with a basic Alpha Brush I made ![]() (which is just the Standard brush with DragRect stroke settings and feeding the alpha into that.) Gonna make quite a few of them, and then go crazy with them on the mesh.
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| GreatTekNeek! Thank you: | astroAJ (05-08-2012) |
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#132 |
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Wait, whut?
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Feel like I've made enough varieties so I can continue sculpting the dude.
This here's a proof of concept for the Alpha thingy I threw together in about 15 minutes. Which is awesome!
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#133 |
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Wait, whut?
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Call me simple, but I'm really digging how easy it is to go crazy with details without any work.
![]() Alphas ftw! These are the big shoulder pads.
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#134 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
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Insane detailing mate! Keep it up
![]()
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#135 |
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Your Cuban Daddy
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details are awesome, I would go crazy looking at a whole set of armor with this much details though lol
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