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Old 16-07-2012, 10:07 PM   #121
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Meh.

Wanted to make the demonface thingy from yesterday more -hammer iron- like.

And I'm just concepting the rest of the gauntlet.

No biggie, slow and steady
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Old 22-07-2012, 02:13 AM   #122
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Redesigned, and a little less meh..
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Old 28-07-2012, 08:51 PM   #123
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Finished the Gauntlet, off to other stuff.
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Old 29-07-2012, 05:23 PM   #124
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Outside of some spit and polish, I deem the gauntlet finished, and will now move onto other bits.

And, sorry about the large image, but I deem it worthy of all them details.
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Old 30-07-2012, 08:59 PM   #125
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Small update for tonight. This is the backside of his neckguard.

Comments welcome
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Old 31-07-2012, 08:39 AM   #126
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Looking good mate. The softness should help with normal map baking but it might be nice to sharpen it up a bit more in places to make the details pop
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Old 31-07-2012, 11:24 AM   #127
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Thanks dude

I'll look into the blurriness of it. Some part of it stems from resizing the image, and other is the fact that Dynamesh blurs the mesh a bit when it recalculates.

So, since I *really* dig the workflow with Dynamesh, I'll have to fix it when the Design Sculpting phase is done (I plan to add a bunch of destruction, scratches, dents and gryme, since this is supposed to be ancient, and sharpening the model also).

I'm still trying to decide whether I should make it low-poly though. Depends on how lazy I get.
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Old 31-07-2012, 10:18 PM   #128
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Finished the neckguard tonight.
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Old 05-08-2012, 12:28 AM   #129
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Bleh.

Been spending time today making some Alphas, since the whole "random Squiggly Lines" approach is a helluvalot reduntant, and not giving the visual 'pow' this character deserves.

So, Here´s a test (I know I have to fix the 0 position of them, but I'm too lazy to do it now).

I have more alphas to do though
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Old 05-08-2012, 05:40 AM   #130
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really nice details there man U using vector displacement maps or just disp maps?
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Old 05-08-2012, 01:47 PM   #131
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Thanks dude

I'm just making regular Alphas in ZBrush, and then placing them with a basic Alpha Brush I made

(which is just the Standard brush with DragRect stroke settings and feeding the alpha into that.)

Gonna make quite a few of them, and then go crazy with them on the mesh.
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GreatTekNeek! Thank you:
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Old 05-08-2012, 08:16 PM   #132
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Feel like I've made enough varieties so I can continue sculpting the dude.

This here's a proof of concept for the Alpha thingy I threw together in about 15 minutes.

Which is awesome!
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Old 06-08-2012, 09:58 PM   #133
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Call me simple, but I'm really digging how easy it is to go crazy with details without any work.

Alphas ftw!

These are the big shoulder pads.
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Old 07-08-2012, 08:31 AM   #134
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Insane detailing mate! Keep it up
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Old 07-08-2012, 12:15 PM   #135
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details are awesome, I would go crazy looking at a whole set of armor with this much details though lol
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