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Old 28-07-2012, 11:10 PM   #1
Dydra
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Sketchup clean exports

Hi! Im a programmer and Im trying to make some simple 3d models using sketchup.

I managed to make a robot, but once I export it into the game engine (Unity 3D), I get some irregularities in the mesh. I get the same irregularities in sketchup too. Here is an example: http://postimage.org/image/c3k60dlnn/

Do you know how to fix this?
Ty for your time.
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Old 29-07-2012, 03:56 PM   #2
benne
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I think this problem is about unwelded verts
Most problems with scetchup are unwelded verts, flipped polys and bad triangulation.. From scetchup i don't think you can solve this.. Since you have no control on tour mesh to correct these things
I suggest learning a modelling software like modo/max/maya/...
If it's for use in unity you'll have soo much more options
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Old 29-07-2012, 04:19 PM   #3
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well the probelm is in sketchup it self. it is sort of a cad software that is so terible you can only use it when you dont need to edit or operate your mesh out of it. i suggest you to use blender. max, maya, modo ..... are a expencive chioses to begin with, but blender is completeley free and is kind of user friendly so its realy a good choise. as for unity - if you have unity and blender in one machine you dont need to export your models - unity understands blenders working files when you have them both in one box .
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Old 29-07-2012, 05:29 PM   #4
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Phah just saw i spelled sketchup as scetchup
And yeah i was thinking of how that free modeling software was called.. Heard good stuff about it but i have no time to learn an other program while i can work with 3ds max.
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