|21-11-2012, 07:11 AM||#1|
Join Date: Nov 2012
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OrshSoft Looking for outsourcing 3D game arts projects
Orsh Software Co., Ltd (Digital Shock East Network is a division of Digital Shock Co.
We are a team of dedicated professionals that have more than 6 years in the outsource
gaming industry. We have been cooperated with a lot of successful game developers,
such as Microsoft, Activision, THQ, Big Huge Games, EA play, Shiny, along with others.
We have experiences of creating game arts & animations for a variety of game genres,
including next-gen title, pre-rending game for Xbox360, PS3, Wii, IOS, Android & PC(hidden objects game &
strategic game), etc, among them, some games use UE3/UDK, Torque 3D engines, etc.
Website: http://show.Orshsoft.com.cn (our works, projects completed, etc)
My Asset: http://show.Orshsoft.com.cn
Low Poly 3D Models
High-res 3D Characters with Animations
Hidden object backgrounds
Hidden object Assets/props(2D&3D)
Photorealistic 3D Arts
For Next-generation game:
Digital Shock provides the highest in next-gen quality real-time 3D artwork. We are able to
competently adapt to any art style required of us to accommodate the very specific needs
of our clients. Our production process is optimized to ensure that our clients will achieve
the greatestpossible value from our services.
For Low polygon:
Low polygonal modeling is widely used for games running on limited resource platforms,
or casual games.
We offer services include:
Level of Detail Optimization + Rigging( Biped/bone support)
Exporting( Torque3D, UDK/Unreal3 Ed, CryEngine3,etc)
Our staff is well trained in the deployment of low polygon models, and has done work for
several pre-next-gen commercial titles on consoles such as PS2 and PSP.
We can create 3D works, and then render them in to different format to fit your game,
like .swf, .fla, etc. We have completed 2 main projects for hidden objects games including background
and 2D in-game objects and cut-scenes, etc
If you are interested in our service, please contact me or OrshShzTeam. And we need the following info
to give you a quotation:
1. Artstyle and quality samples (or similar game's name)
2. tri-counts limitation for each assets, texture size, animation list, assets list with your
3. Which 3D tool you require, and the version of this tool.
If you are interested in our service, please contact me or OrshShzTeam.
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