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Old 04-11-2012, 04:46 PM   #271
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like the work man.. very pretty... think a cottage.. rather than a shack.. would make it the best...
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Old 04-11-2012, 05:23 PM   #272
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Volume light render can do wonders. So can a Zdepth render and some simple masking based on the Zdepth and hue saturation tweeks in Photoshop.

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Old 10-11-2012, 12:40 AM   #273
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thanks for adices guys. as for shack -its the main idea. . as for volume light - tried tons of ways and varieties but nothing worked like i wanted so left it to post procesing stage.

here is another draft render to see how little animal work in the scene. there are six of them.
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Old 10-11-2012, 10:57 AM   #274
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Hey paulius, my man!
how things running on your end? Hope all is well.
Lovin' the actual look. The lil' animals are a nice touch. Not sure about the leaves on the floor - for my they seem a tad to big (just my humble one). But I really like it so far…
and if you want to go the Disney route…
add a bear between the two little trees (middle) - with a bit of toilet paper on his back
Jus kidding…
waiting for the next step
Take care
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Old 12-11-2012, 01:02 AM   #275
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hey malo . nice to see you here . at my end its all going well: work work family work univercitie work.... and sometimes when everyone is a sleep some personal proect get love .
how you're doing? havent checked your thread in a while. does it have enough stuff for me to enjoy for half an hour???
as for my outhouse arch viz i allready fixes these leafs - thanks . as for the bear - hmmm, i like the idea . was thinking about a zubrus or moose in the furthest corner but now..... things can change if render times will be reasonable

as for now - not much to show that would make the difference but working on smaller details such as tree bark, animal refinment and some smaller subtile props to give more autumn fealing to it
so here is one of props
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Old 12-11-2012, 11:52 AM   #276
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finaly... a dream came true - i got some atention from spam bots .
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Old 12-11-2012, 01:09 PM   #277
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And not just a spam bot it's tracey509 my favorite. I like her details.

Btw this is the first time I check your sketchbook nice work and congrats with Saulė

Last edited by ServantOfTheNoise; 12-11-2012 at 01:14 PM..
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Old 19-11-2012, 11:58 AM   #278
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tracey509 is ho for sure .
thanks

here are another few draft renders before final rendering. only left to add a elk and change outhouse textures and materials.
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Old 21-11-2012, 12:32 PM   #279
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so this project is allmost complete and after it'll be rendered and composited i am starting a tutorial series of making a high rez character Kerrigan from starcraft. this character will be for a VS chalange against a friend and a forum member "Jeebs".
so if there are some specific techniques or parts of character creation that are issue and probematic and if you would like to know - write it here andi will cover it.
techniques that will be covered are:
modeling a base mesh from references, sculpting, using concept sculpt to get the armor, retopo, uvw, texturing, shading, settingup a scene ,lighting, rendering, fast compositing.

i allso add a main concept i foundon the net. dont realy know whoo painted it but it looks great.
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Old 21-11-2012, 08:36 PM   #280
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first progress - base mesh
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Old 21-11-2012, 08:38 PM   #281
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cool dude... nice work...
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Old 21-11-2012, 08:49 PM   #282
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kool cant wait for this one
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Old 21-11-2012, 10:15 PM   #283
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Let's see if you manage to make me model a character.
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Old 22-11-2012, 10:05 PM   #284
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Hey buddy,

great to hear you doing well! And CONGRATS on the spam bots
Things are running fine here and yup - I guess it will take you half an hour to browse my thread. But you have to scroll down pretty slow
Outdoor scene looks pretty cool and I really like the final "add ons". Especially lovin the colors

Cool - can't wait for the tuts!

Keep rockin' us


Cheers
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Old 28-11-2012, 10:53 PM   #285
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thanks guys.
McFly - if you're not the "character" guy than no one will make you want to do one. same is with me and cars - i love them beauty renders in the galerie but i hate modeling them.

so spent another few hours on heads base mesh. some proportions are off and there are some pinching but for base mesh i didnt realy care about it.
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