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Old 05-01-2013, 11:32 PM   #1
Vassili_Zaytsev
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3ds Max 2013 Transparency in viewport

Hi guys,

Is there any way to fix this as shown in the screenshot where transparent textures show up really pixleated and its really difficult to see through them? The texture looks better if I don't move the viewport around but whenever I move or update anything it looks like the image.

Win 7
3DS Max 2013 64bit
Nvdia Geforce GTX 295 using the Nitrous Option in 3ds max, Drivers are up to date.

Anyone know how to make it look better?

Cheers
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Old 06-01-2013, 12:17 AM   #2
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It's due to Realistic viewport shading option max has since 2012 release. Change it to Shaded, and it won't be so jerky nor will it update with every move
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Old 06-01-2013, 12:44 AM   #3
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Omg thank you haha, so simple!
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Old 06-01-2013, 12:47 AM   #4
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Originally Posted by Vassili_Zaytsev View Post
Omg thank you haha, so simple!
No problem, happy to help.
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Old 06-01-2013, 02:18 AM   #5
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LOL I THINK u did'nt use 2012 its a same feature...
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Old 07-01-2013, 08:56 PM   #6
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turn off AO and it goes away iirc
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