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Old 14-07-2012, 05:27 PM   #16
Perversonality
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Ok, here we go...

The first one shows the model made out of separate objects, each of which is water-tight, except for the cloth piece which is a simple 2-triangle plane

The second one shows the model made out of the same objects but with any face that will not ever be visible having been removed

I'll create a one piece model next to see what count can be attained
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GreatPerversonality! Thank you:
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Old 14-07-2012, 05:41 PM   #17
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This is a completely water-tight version of the base model as a single mesh which is 116 triangles, plus the two for the cloth. The final count for the cloth will depend on whether you will be animating/deforming it or not. Some of the edges are possibly a little poorly turned but it should give you the general idea of what's possible. Of course this will depend on your engine as to how well it will render
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Old 14-07-2012, 06:37 PM   #18
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First of all thanks for the trouble you went through to help me. However, I can see a number of triangles. I was advised by the creators of the engine to use just quads and let the engine itself create the triangles due to some lighting issues.

I 'could' create the lectern using 8 different boxes, but then that would increase the number of objects in the game. And from experience, having more vertices slows down the fps less than having a lot of objects.
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Old 14-07-2012, 09:43 PM   #19
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Fair enough
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Old 14-07-2012, 11:32 PM   #20
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Thanks again for your help, and sorry if I didn't explain myself well in the first place...
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Old 24-07-2012, 09:30 AM   #21
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I don't want to spam this page. I'm creating a model every day, so if you want to check out all the models I've finished, you can check out my Facebook Page. I'm trying to upload one every day.

Thanks.
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Old 10-08-2012, 02:56 PM   #22
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^A beauty render of the throne room - one of the rooms which will feature in the first dungeon of the game.

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